public void SpawnRightPanel(string cityName, GameObject from, GameObject to, bool isButtonNeeded = true) { InstanceContent instance = contentManager.GetContentInstance(cityName); rightPanel.SetActive(true); leftPanel.SetActive(false); rightPanel.GetComponent <PanelController>().SetPanel(instance.Description, instance.Title, isButtonNeeded, instance.Image); this.from = from; this.to = to; }
public void Init(InstanceContent instanceContent, bool activateButton) { this.Title.text = instanceContent.Title; this.description.text = instanceContent.Description; this.ImagePanel.sprite = Resources.Load <Sprite>("SidePanelImages/" + instanceContent.Image); this.ImagePanel2.sprite = Resources.Load <Sprite>("SidePanelImages/" + instanceContent.Image2); ButtonObject.SetActive(activateButton); if (adjustSizeCoroutine != null) { StopCoroutine(adjustSizeCoroutine); } adjustSizeCoroutine = StartCoroutine(AdjustSize()); }
public override async Task <bool> InvokeAsync(string paramList) { string CsvFileFormat = "exd/map5x.csv"; IEnumerable <string> filesToExport; //var target = new FileInfo(Path.Combine(_Realm.GameVersion, CsvFileFormat)); // if (!target.Directory.Exists) // target.Directory.Create(); FileHelperEngine <MappyNPC> engine = new FileHelperEngine <MappyNPC>(); MappyNPC[] result = engine.ReadFile(@"H:\xivapi_mappy_2019-10-13-10-11-12.csv"); var DeepDungeons = _Realm.GameData.GetSheet("DeepDungeon"); var Pomandander = _Realm.GameData.GetSheet("DeepDungeonItem"); // var ContentFinderCond = _Realm.GameData.GetSheet("ContentFinderCondition"); var ContentFinderCond = _Realm.GameData.GetSheet <ContentFinderCondition>(); var InstanceContent = _Realm.GameData.GetSheet("InstanceContent"); //var TerritoryType = _Realm.GameData.GetSheet("TerritoryType"); var TerritoryType = _Realm.GameData.GetSheet <TerritoryType>(); var Aetheryte = _Realm.GameData.GetSheet("Aetheryte"); var Quests = _Realm.GameData.GetSheet <Quest>(); var PlaceName = _Realm.GameData.GetSheet <PlaceName>(); var test = _Realm.Packs.GetFile(@"bg/ffxiv/fst_f1/cnt/f1c1/collision/f1c1_a1_ge01a.pcb"); var poms = Pomanders(); var DeepDungeonList = new List <DeepDungeon>(); foreach (var dd in DeepDungeons.Where(i => i.Key > 0)) { var CurrentDeepDungeon = new DeepDungeon(dd.Key, dd["Name"].ToString(), dd.AsInt32("ContentFinderCondition")); var pomanderMap = new Dictionary <int, int>(); // OutputInformation($"Deep Dungeon: {dd["Name"]}"); for (int i = 1; i < 17; i++) { pomanderMap.Add(dd.AsInt32($"Inventory{i}"), i - 1); } //OutputInformation($"{dd.AsInt32($"Inventory{i}")} , {i-1}"); CurrentDeepDungeon.PomanderMapping = pomanderMap; //ContentFinderCondition Gives us the info of different conditions for the DD floors. ContentFinderCondition CF = new ContentFinderCondition(ContentFinderCond, ContentFinderCond[dd.AsInt32("ContentFinderCondition")]); CurrentDeepDungeon.ContentFinderId = CF.Key; TerritoryType ter = TerritoryType[CF.As <TerritoryType>("TerritoryType").Key]; //TerritoryType.First(i => i.Key == CF.As<TerritoryType>("TerritoryType").Key); // OutputInformation($"Name: {CF.Name} ({ter.PlaceName.NameWithoutArticle})"); CurrentDeepDungeon.NameWithoutArticle = ter.PlaceName.NameWithoutArticle; //Get Lobby mapid var lobby = TerritoryType.First(i => i.PlaceName == ter.PlaceName && i.AsInt32("TerritoryIntendedUse") == 12); // OutputInformation($"Lobby: {lobby.Key} "); CurrentDeepDungeon.LobbyId = lobby.Key; var questid = CF.As <Quest>("UnlockQuest"); // OutputInformation($"Quest: {questid.Name} ({questid.Key})"); CurrentDeepDungeon.UnlockQuest = questid.Key; MappyNPC npc = result.First(i => i.ENpcResidentID == questid.TargetENpc.Key); EntranceNpc enpc = new EntranceNpc(npc, lobby.As <XivRow>("Aetheryte").Key); CurrentDeepDungeon.Npc = enpc; // OutputInformation($"{enpc}"); // OutputInformation($"hmm: {Aetheryte[enpc.AetheryteId].As<PlaceName>("PlaceName").Name}"); //OutputInformation($"hmm: {Aetheryte[enpc.AetheryteId].As<PlaceName>("PlaceName").Name}"); //OutputInformation($"Location ZonePlaceName: {ter.ZonePlaceName} Key: {ter.Key}"); // OutputInformation(""); DeepDungeonList.Add(CurrentDeepDungeon); } foreach (var DeepIndex in DeepDungeonList) { OutputInformation($"{DeepIndex}"); bool foundSecond = false; foreach (var ct in ContentFinderCond.Where(i => i.ContentType.Name == "Deep Dungeons" && i.Name.ToString().Contains(DeepIndex.NameWithoutArticle))) { var ter = TerritoryType.First(i => i.Key == ct.As <TerritoryType>("TerritoryType").Key); ContentFinderCondition CF = new ContentFinderCondition(ContentFinderCond, ct); //Content InstanceContent ic = new InstanceContent(InstanceContent, CF.Content); var questid = CF.As <Quest>("UnlockQuest"); // OutputInformation($"Name: {ct.Name} MapId: {ter.Key} Quest: {questid.Key} ContentFinderId: {CF.Key} InstanceID: {ic.Key}"); var name = ct.Name.ToString(); var name1 = name.Substring(name.IndexOf('(') + 1, name.IndexOf(')') - name.IndexOf('(') - 1); var name2 = name1.Split(' ')[1].Split('-'); int start; int.TryParse(name2[0], out start); int end; int.TryParse(name2[1], out end); DeepIndex.Floors.Add(new FloorSetting(ct.Name, ic.Key, CF.Key, ter.Key, questid.Key, start, end)); //OutputInformation($"{start} to floor {end}"); /* * if (!foundSecond && ter.Key > DeepIndex.LobbyId) * { * DeepIndex.StartAt = start; * DeepIndex.StartAtContentFinderId = CF.Key; * foundSecond = true; * } */ } foreach (var floor in DeepIndex.Floors) { // OutputInformation($"{floor}"); } //OutputInformation($"You can start at floor {DeepIndex.StartAt} ({(ContentFinderCond[DeepIndex.StartAtContentFinderId].Name)})"); } //21 //JsonConvert.SerializeObject(DeepDungeonList) using (StreamWriter outputFile = new StreamWriter("DeepDungeons.json", false)) { outputFile.Write(JsonConvert.SerializeObject(DeepDungeonList, Formatting.Indented)); } // var pcb = new PcbFile(test); // foreach (var p in pcb.Data) // { // OutputInformation($"{p.ToString()}"); // } // OutputInformation($"{pcb.ToString()}"); //CsvFileFormat = "collision/{0}"; //var target = new FileInfo(Path.Combine(_Realm.GameVersion, string.Format(CsvFileFormat,"f1c1_a1_ge01a.pcb"))); //if (!target.Directory.Exists) // target.Directory.Create(); // //System.IO.File.WriteAllBytes(target.FullName, Makeobj); //MapCol(); //SaveAsCsv(data, Language.English, "d:\\out.csv"); // OutputInformation($"Count: {result.Length}"); // MappyNPC npc = result.First(i => i.ENpcResidentID == 1025846); // OutputInformation($"Mappy: {npc.Name} {npc.CoordinateX} {npc.CoordinateY} {npc.CoordinateZ}"); return(true); }