Example #1
0
 internal override void OnDispose(bool disposing)
 {
     // In order to allow clean exit we first must release all cached instances because they hold references to
     // native objects and that prevents them being deallocated. If we failed to do that then Context destructor
     // would run before destroctors of other objects (subsystems, etc). Everything that inherits from
     // Urho3D.Object accesses Context on destruction and that would cause a crash.
     Instance = null;
     InstanceCache.Dispose();
 }