public void ReleaseGPUData() { if (m_instance_buffer != null) { m_instance_buffer.Release(); } if (m_instance_texture != null) { m_instance_texture.Release(); } ClearMaterials(); }
public void ReleaseGPUData() { if (m_instance_buffer != null) { m_instance_buffer.Release(); } if (m_vertex_buffer != null) { m_vertex_buffer.Release(); } if (m_cb != null) { m_cb.Release(); } }