public static void ImulI(EmitterContext context) { InstImulI op = context.GetOp <InstImulI>(); var srcA = GetSrcReg(context, op.SrcA); var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20)); EmitImad(context, srcA, srcB, Const(0), op.Dest, AvgMode.NoNeg, op.ASigned, op.BSigned, op.Hilo); }
public static void ImulI(EmitterContext context) { InstImulI op = context.GetOp <InstImulI>(); context.Config.GpuAccessor.Log("Shader instruction ImulI is not implemented."); }