public void CustomEditor_WhenSettingIsSet_CanBeOverriden(InspectorSettings.InspectorBackend mode,
                                                                 bool shouldBeUsed)
        {
            InspectorUtility.Settings.Backend = mode;
            var editor = UnityEditor.Editor.CreateEditor(m_Proxy);

            try
            {
                if (shouldBeUsed)
                {
                    Assert.That(editor, Is.TypeOf <EntityEditor>());
                }
                else
                {
                    Assert.That(editor, !Is.TypeOf <EntityEditor>());
                }
            }
            finally
            {
                Object.DestroyImmediate(editor);
            }
        }
 public void OneTimeSetUp()
 {
     m_World           = new World("Entity Inspector tests");
     m_PreviousBackend = InspectorUtility.Settings.Backend;
 }