public static InspectorButton <T> CreateSeparator() { var newButton = new InspectorButton <T>("", null); newButton.isSeparator = true; return(newButton); }
public override void OnInspectorGUI() { _myScript = (DomainLogic)target; EditorGUILayout.BeginVertical("box"); GUILayout.Space(5); GUILayout.Label("Database"); GUILayout.Space(5); if (GUILayout.Button("Recreate Database")) { _action = InspectorButton.RecreateDataBase; } if (GUILayout.Button("Clean Up Users")) { _action = InspectorButton.CleanUpUsers; } GUILayout.Space(5); EditorGUILayout.EndVertical(); //-------------------------------------------------------------------------------------------------------------------------------------------------------- GUILayout.Space(20); // CONFIRM //-------------------------------------------------------------------------------------------------------------------------------------------------------- if (_setupConfirm) { EditorGUILayout.BeginVertical("box"); GUILayout.Space(5); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Confirm", GUILayout.Width(percent.Find(_percent: 25, _of: Screen.width)), GUILayout.Height(50))) { ConfirmAccepted(); } if (GUILayout.Button("Cancel", GUILayout.Width(percent.Find(_percent: 25, _of: Screen.width)), GUILayout.Height(50))) { _setupConfirm = false; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); GUILayout.Space(5); EditorGUILayout.EndVertical(); } // Show default inspector property editor DrawDefaultInspector(); }
public override void OnInspectorGUI() { _myScript = (MapGenerator)target; EditorGUILayout.BeginVertical("box"); GUILayout.Space(5); GUILayout.Label("Database"); GUILayout.Space(5); if (GUILayout.Button("Recreate Database")) _action = InspectorButton.RecreateDataBase; if (GUILayout.Button("Clean Up Users")) _action = InspectorButton.CleanUpUsers; GUILayout.Space(5); EditorGUILayout.EndVertical(); //-------------------------------------------------------------------------------------------------------------------------------------------------------- GUILayout.Space(10); // MAP //-------------------------------------------------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------------------------------------------------- GUILayout.Space(10); // CREATE //-------------------------------------------------------------------------------------------------------------------------------------------------------- EditorGUILayout.BeginVertical("box"); GUILayout.Space(5); GUILayout.Label("Map Creation"); GUILayout.Space(5); if (GUILayout.Button("Generate Base Map", GUILayout.Width(UiUtils.GetPercent(Screen.width, 25)), GUILayout.Height(30))) _myScript.GenerateBaseMap(true); _myScript.NewGameObject = EditorGUILayout.ObjectField("Map :", _myScript.NewGameObject, typeof(GameObject), true) as GameObject; _myScript.MapName = EditorGUILayout.TextField("Name :", _myScript.MapName); _myScript.MapNumber = EditorGUILayout.IntField("Number :", _myScript.MapNumber); if (GUILayout.Button("Create Map")) _action = InspectorButton.CreateMap; GUILayout.Space(5); EditorGUILayout.EndVertical(); //-------------------------------------------------------------------------------------------------------------------------------------------------------- GUILayout.Space(10); // UPDATE //-------------------------------------------------------------------------------------------------------------------------------------------------------- EditorGUILayout.BeginVertical("box"); GUILayout.Space(5); GUILayout.Label("Map Update"); GUILayout.Space(5); //EditorGUILayout.BeginHorizontal(); //if (GUILayout.Button("Get maps", GUILayout.Width(UiUtils.GetPercent(Screen.width, 25)), GUILayout.Height(30))) // _myScript.GetMaps(); //GUILayout.FlexibleSpace(); //EditorGUILayout.EndHorizontal(); // Map List if (_myScript.Maps != null) { EditorGUILayout.BeginVertical("box"); foreach (var map in _myScript.Maps) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(); GUILayout.Label("Id:" + map.Id, GUILayout.Width(UiUtils.GetPercent(Screen.width, 10))); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Name :"); map.Name = EditorGUILayout.TextField(map.Name); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Number :"); map.Number = EditorGUILayout.IntField(map.Number); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); GUILayout.Space(UiUtils.GetPercent(Screen.width, 5)); EditorGUILayout.BeginVertical(); if (GUILayout.Button("Generate Map", GUILayout.Width(UiUtils.GetPercent(Screen.width, 25)))) { _myScript.SetupCurrentMap(map.Id); _myScript.CreateMap(true); } if (_myScript.CurrentMap != null && _myScript.CurrentMap.Id == map.Id) if (GUILayout.Button("Update ?", GUILayout.Width(UiUtils.GetPercent(Screen.width, 25)))) _myScript.MapId = map.Id; EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); GUILayout.Space(5); } EditorGUILayout.EndVertical(); } GUILayout.Space(25); if (_myScript.CurrentMap != null && _myScript.MapId != 0) { EditorGUILayout.BeginVertical("box"); GUILayout.Space(5); EditorGUILayout.BeginVertical("box"); //-- EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(); GUILayout.Label("Id:" + _myScript.CurrentMap.Id, GUILayout.Width(UiUtils.GetPercent(Screen.width, 10))); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Map :"); _myScript.CurrentMap.GameObject = EditorGUILayout.ObjectField(_myScript.CurrentMap.GameObject, typeof(GameObject), true) as GameObject; EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Name :"); _myScript.CurrentMap.Name = EditorGUILayout.TextField(_myScript.CurrentMap.Name); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Number :"); _myScript.CurrentMap.Number = EditorGUILayout.IntField(_myScript.CurrentMap.Number); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); GUILayout.Space(UiUtils.GetPercent(Screen.width, 5)); if (GUILayout.Button("Update Map", GUILayout.Width(UiUtils.GetPercent(Screen.width, 25)), GUILayout.Height(50))) _action = InspectorButton.UpdateMap; EditorGUILayout.EndHorizontal(); GUILayout.Space(5); //-- EditorGUILayout.EndVertical(); GUILayout.Space(5); EditorGUILayout.EndVertical(); } GUILayout.Space(5); EditorGUILayout.EndVertical(); //-------------------------------------------------------------------------------------------------------------------------------------------------------- GUILayout.Space(20); // CONFIRM //-------------------------------------------------------------------------------------------------------------------------------------------------------- if (_setupConfirm) { EditorGUILayout.BeginVertical("box"); GUILayout.Space(5); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Confirm", GUILayout.Width(UiUtils.GetPercent(Screen.width, 25)), GUILayout.Height(50))) ConfirmAccepted(); if (GUILayout.Button("Cancel", GUILayout.Width(UiUtils.GetPercent(Screen.width, 25)), GUILayout.Height(50))) _setupConfirm = false; GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); GUILayout.Space(5); EditorGUILayout.BeginVertical(); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); EditorGUILayout.BeginVertical("box"); GUILayout.Space(5); GUILayout.Label("Database"); GUILayout.Space(5); if (GUILayout.Button("Recreate User Table")) { _action = InspectorButton.RecreateUserTable; } if (GUILayout.Button("Recreate Story Table")) { _action = InspectorButton.RecreateStoryTable; } if (GUILayout.Button("Recreate Page Table")) { _action = InspectorButton.RecreatePageTable; } if (GUILayout.Button("Recreate Element Table")) { _action = InspectorButton.RecreateElementTable; } GUILayout.Space(5); GUILayout.Label("Write Data"); GUILayout.Space(5); //if (GUILayout.Button("Write Categories Data")) // _action = InspectorButton.WriteCategoriesData; //if (GUILayout.Button("Update Categories Questions")) // _action = InspectorButton.UpdateCategoriesQuestions; GUILayout.Space(5); //if (GUILayout.Button("Write Default Data")) // _action = InspectorButton.WriteDefaultData; GUILayout.Space(5); EditorGUILayout.EndVertical(); //-------------------------------------------------------------------------------------------------------------------------------------------------------- GUILayout.Space(20); // CONFIRM //-------------------------------------------------------------------------------------------------------------------------------------------------------- if (_setupConfirm) { EditorGUILayout.BeginVertical("box"); GUILayout.Space(5); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Confirm", GUILayout.Width(UsefullUtils.GetPercent(Screen.width, 25)), GUILayout.Height(50))) { ConfirmAccepted(); } if (GUILayout.Button("Cancel", GUILayout.Width(UsefullUtils.GetPercent(Screen.width, 25)), GUILayout.Height(50))) { _setupConfirm = false; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); GUILayout.Space(5); EditorGUILayout.EndVertical(); } }
public override void OnInspectorGUI() { InspectorButton b = (InspectorButton)target; if (b.commonTargets == null) { b.commonTargets = new System.Collections.Generic.List <GameObject>(); } if (b.pastTargets == null) { b.pastTargets = new System.Collections.Generic.List <GameObject>(); } if (b.presentTargets == null) { b.presentTargets = new System.Collections.Generic.List <GameObject>(); } /* * if (b.IsMain) * { * EditorGUILayout.HelpBox("This object timeline is currently MAIN.", MessageType.Info); * if (GUILayout.Button("Set the other timeline object to MAIN")) * { * b.IsMain = false; * b.otherTimelineRef.IsMain = true; * } * } * else * { * EditorGUILayout.HelpBox("This object timeline is NOT MAIN", MessageType.Error); * if (GUILayout.Button("Set this timeline object to MAIN")) * { * b.IsMain = true; * b.otherTimelineRef.IsMain = false; * } * } */ b.areTargetsCommon = EditorGUILayout.Toggle("Uses common targets: ", b.areTargetsCommon); b.occupyTile = EditorGUILayout.Toggle("Occupies Tile", b.occupyTile); EditorGUILayout.Separator(); if (b.areTargetsCommon) { int count = Mathf.Max(0, EditorGUILayout.DelayedIntField("Common Targets", b.commonTargets.Count)); //EditorGUILayout.TextArea("Nejaky to text: " + count); while (count < b.commonTargets.Count) { b.commonTargets.RemoveAt(b.commonTargets.Count - 1); } while (count > b.commonTargets.Count) { b.commonTargets.Add(null); } for (int i = 0; i < b.commonTargets.Count; i++) { #pragma warning disable CS0618 // Type or member is obsolete b.commonTargets[i] = (GameObject)EditorGUILayout.ObjectField("Target " + i, b.commonTargets[i], typeof(GameObject)); #pragma warning restore CS0618 // Type or member is obsolete } EditorGUILayout.Separator(); b.presentMaterial = (Material)EditorGUILayout.ObjectField("Present Material", b.presentMaterial, typeof(Material)); b.isPresentActive = EditorGUILayout.Toggle("Is Present Active", b.isPresentActive); b.alternativeMeshPresent = (GameObject)EditorGUILayout.ObjectField("Alternative PRESENT mesh", b.alternativeMeshPresent, typeof(GameObject)); EditorGUILayout.Separator(); b.pastMaterial = (Material)EditorGUILayout.ObjectField("Past Material", b.pastMaterial, typeof(Material)); b.isPastActive = EditorGUILayout.Toggle("Is Past Active", b.isPastActive); b.alternativeMeshPast = (GameObject)EditorGUILayout.ObjectField("Alternative PAST mesh", b.alternativeMeshPast, typeof(GameObject)); } else { b.presentMaterial = (Material)EditorGUILayout.ObjectField("Present Material", b.presentMaterial, typeof(Material)); b.isPresentActive = EditorGUILayout.Toggle("Is Present Active", b.isPresentActive); b.alternativeMeshPresent = (GameObject)EditorGUILayout.ObjectField("Alternative PRESENT mesh", b.alternativeMeshPresent, typeof(GameObject)); int count = Mathf.Max(0, EditorGUILayout.DelayedIntField("Present Targets", b.presentTargets.Count)); while (count < b.presentTargets.Count) { b.presentTargets.RemoveAt(b.presentTargets.Count - 1); } while (count > b.presentTargets.Count) { b.presentTargets.Add(null); } for (int i = 0; i < b.presentTargets.Count; i++) { #pragma warning disable CS0618 // Type or member is obsolete b.presentTargets[i] = (GameObject)EditorGUILayout.ObjectField("Target " + i, b.presentTargets[i], typeof(GameObject)); #pragma warning restore CS0618 // Type or member is obsolete } EditorGUILayout.Space(); b.pastMaterial = (Material)EditorGUILayout.ObjectField("Past Material", b.pastMaterial, typeof(Material)); b.isPastActive = EditorGUILayout.Toggle("Is Past Active", b.isPastActive); b.alternativeMeshPast = (GameObject)EditorGUILayout.ObjectField("Alternative PAST mesh", b.alternativeMeshPast, typeof(GameObject)); int countPast = Mathf.Max(0, EditorGUILayout.DelayedIntField("Past Targets", b.pastTargets.Count)); while (countPast < b.pastTargets.Count) { b.pastTargets.RemoveAt(b.pastTargets.Count - 1); } while (countPast > b.pastTargets.Count) { b.pastTargets.Add(null); } for (int i = 0; i < b.pastTargets.Count; i++) { #pragma warning disable CS0618 // Type or member is obsolete b.pastTargets[i] = (GameObject)EditorGUILayout.ObjectField("Target " + i, b.pastTargets[i], typeof(GameObject)); #pragma warning restore CS0618 // Type or member is obsolete } } }
public override void OnInspectorGUI() { if (_script == null) { _script = (SqLiteController)target; } GUILayout.Space(10); EditorGUILayout.BeginVertical(); GUILayout.Space(5); if (GUILayout.Button("Recreate Database")) { _action = InspectorButton.RecreateDataBase; } GUILayout.Space(10); if (GUILayout.Button("Clean Up Users")) { _action = InspectorButton.CleanUpUsers; } GUILayout.Space(5); EditorGUILayout.EndVertical(); //-------------------------------------------------------------------------------------------------------------------------------------------------------- GUILayout.Space(20); // CONFIRM //-------------------------------------------------------------------------------------------------------------------------------------------------------- if (_setupConfirm) { EditorGUILayout.BeginVertical("box"); GUILayout.Space(5); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Confirm", GUILayout.Width(style_base.GetPercent(Screen.width, 25)), GUILayout.Height(50))) { ConfirmAccepted(); } if (GUILayout.Button("Cancel", GUILayout.Width(style_base.GetPercent(Screen.width, 25)), GUILayout.Height(50))) { _setupConfirm = false; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); GUILayout.Space(5); EditorGUILayout.BeginVertical(); } // Show default inspector property editor DrawDefaultInspector(); }