void OnTriggerStay2D(Collider2D collider) { Inspectable inspect = collider.GetComponent <Inspectable>(); if (Input.GetKeyDown(inspectKey)) { if (inspect != null) { inspect.Inspect(); } } else if (Input.GetKeyDown(storeKey) && collider.tag == "Store") { storeMenu.SetActive(true); } }
public void Inspect() { clone.Inspect(); controller.TogglePerspective(); }