void OnTriggerStay2D(Collider2D collider)
    {
        Inspectable inspect = collider.GetComponent <Inspectable>();

        if (Input.GetKeyDown(inspectKey))
        {
            if (inspect != null)
            {
                inspect.Inspect();
            }
        }
        else if (Input.GetKeyDown(storeKey) && collider.tag == "Store")
        {
            storeMenu.SetActive(true);
        }
    }
Example #2
0
 public void Inspect()
 {
     clone.Inspect();
     controller.TogglePerspective();
 }