Example #1
0
    public void OnInsomniaHealButton()
    {
        Insomnia insomnia = (Insomnia)PlayerDiseasesModule.Get().GetDisease(ConsumeEffect.Insomnia);

        if (insomnia != null)
        {
            insomnia.m_InsomniaLevel = 0f;
            SleepController.Get().m_LastWakeUpTimeLogical = MainLevel.Instance.GetCurrentTimeMinutes();
        }
    }
Example #2
0
    public void OnInsomniaButton()
    {
        Insomnia insomnia = (Insomnia)PlayerDiseasesModule.Get().GetDisease(ConsumeEffect.Insomnia);

        if (insomnia != null)
        {
            if (insomnia.m_InsomniaLevel <= 0f)
            {
                SleepController.Get().m_LastWakeUpTimeLogical -= insomnia.m_NoSleepTmeToActivate;
                return;
            }
            SleepController.Get().m_LastWakeUpTimeLogical -= insomnia.m_NoSleepTimeToIncreaseLevel;
        }
    }
Example #3
0
    public void OnInsomniaDecreaseButton()
    {
        Insomnia insomnia = (Insomnia)PlayerDiseasesModule.Get().GetDisease(ConsumeEffect.Insomnia);

        if (insomnia != null)
        {
            if (insomnia.m_InsomniaLevel < 1f)
            {
                this.OnInsomniaHealButton();
                return;
            }
            SleepController.Get().m_LastWakeUpTimeLogical += insomnia.m_NoSleepTimeToIncreaseLevel;
            SleepController.Get().m_LastWakeUpTimeLogical  = System.Math.Min(MainLevel.Instance.GetCurrentTimeMinutes(), SleepController.Get().m_LastWakeUpTimeLogical);
        }
    }
Example #4
0
    private void UpdateSleeping()
    {
        if (this.m_Animator.GetBool(this.m_StandUpHash))
        {
            return;
        }
        if (HUDSleeping.Get().GetState() != HUDSleepingState.Progress)
        {
            this.m_Progress             = 0f;
            this.m_StartSleepingTime    = Time.time;
            this.m_PrevSleepingDateTime = this.m_Sky.Cycle.DateTime;
            this.m_StartSleepHour       = this.m_Sky.Cycle.Hour;
            return;
        }
        this.m_LastProgress = this.m_Progress;
        bool flag = this.IsAllPlayersSleeping();

        if (ReplTools.IsPlayingAlone())
        {
            float num = Time.time - this.m_StartSleepingTime;
            this.m_Progress = num / (float)this.m_SleepDuration;
            this.m_Progress = Mathf.Clamp01(this.m_Progress);
        }
        else
        {
            this.m_Progress += Mathf.Clamp01((float)(this.m_Sky.Cycle.DateTime - this.m_PrevSleepingDateTime).TotalHours * (flag ? 1f : this.m_SleepDurationCoopMul) / (float)this.m_SleepDuration);
        }
        this.m_PrevSleepingDateTime = this.m_Sky.Cycle.DateTime;
        float num2 = this.m_Progress - this.m_PrevProgress;

        if (ReplTools.IsPlayingAlone() || (ReplTools.AmIMaster() && flag))
        {
            this.m_TODTime.AddHours((float)this.m_SleepDuration * num2, true, false);
        }
        this.m_HoursDelta = (float)this.m_SleepDuration * num2;
        int num3 = (int)((float)this.m_SleepDuration * this.m_Progress);

        if (num3 > this.m_HourProgress)
        {
            this.CheckWorm();
        }
        this.m_HourProgress = num3;
        float num4 = this.m_Progress - this.m_PrevProgress;

        foreach (SleepController.ConditionFParam conditionFParam in this.m_FParams)
        {
            if (!(conditionFParam.category == "nutrients") || DifficultySettings.ActivePreset.m_NutrientsDepletion != NutrientsDepletion.Off)
            {
                PropertyInfo property = this.m_ConditionModule.GetType().GetProperty(conditionFParam.field_name);
                float        num5     = (float)property.GetValue(this.m_ConditionModule, null);
                float        num6     = (conditionFParam.value > 0f) ? (conditionFParam.value * this.m_ParamsMul) : conditionFParam.value;
                if (PlayerInjuryModule.Get().GetNumWounds() <= 0 || !(conditionFParam.field_name == "m_HP"))
                {
                    num5 += num6 * num4;
                }
                property.SetValue(this.m_ConditionModule, num5, null);
            }
        }
        this.m_ConditionModule.ClampParams();
        Insomnia insomnia = (Insomnia)PlayerDiseasesModule.Get().GetDisease(ConsumeEffect.Insomnia);

        if (insomnia != null)
        {
            insomnia.UpdateSleeping();
        }
        if (this.m_Progress >= 1f || Player.Get().IsDead())
        {
            this.WakeUp(false, true);
        }
        this.SetupSurroundingConstructions();
        this.m_PrevProgress = this.m_Progress;
    }