Example #1
0
    void FixedUpdate()
    {
        if (Inputs.BButton(playerId) && IsNotOnCooldown())
        {
            if (isFiring)
            {
                HoldingFire();
            }
            else
            {
                distance = 0.5f;
                isFiring = true;
            }
        }
        else if (isFiring)
        {
            Fire();
            isFiring          = false;
            timestampCooldown = Time.time;
        }

        SetAim();
        SetDirection();

        transform.localPosition = CalculatePosition(currentAngle, distance);
    }