Example #1
0
    public IEnumerator Jump()
    {
        float timeCount = 0;

        Velocity.y = JumpSpeed;
        PlaySound(JumpClip);
        while (true)
        {
            yield return(new WaitForFixedUpdate());

            timeCount += Time.fixedDeltaTime;
            if (!InputUtils.GetMainKey())
            {
                yield break;
            }
            if (timeCount < JumpTMax && timeCount >= JumpTMin)
            {
                Velocity.y += JumpHoldAcc * Time.fixedDeltaTime;
            }
            else if (timeCount >= JumpTMax)
            {
                yield break;
            }
        }
    }
Example #2
0
 // Update is called once per frame
 void Update()
 {
     if (InputUtils.GetMainKey())
     {
         if (start)
         {
             return;
         }
         start = true;
         StartCoroutine(StartProcess());
     }
 }