private void Init() { if (_init) { return; } lastPlayer = 0; _users = new InputUser[4]; _gamepads = new Gamepad[4]; Debug.Log("On input singleton enabled"); InputUser.listenForUnpairedDeviceActivity = 4; InputUser.onChange += OnControlsChanged; InputUser.onUnpairedDeviceUsed += InputUser_onUnpairedDeviceUsed; for (var i = 0; i < _users.Length; i++) { _users[i] = InputUser.CreateUserWithoutPairedDevices(); } _init = true; }
public void Users_CanCreateUserWithoutPairingDevices() { var user = InputUser.CreateUserWithoutPairedDevices(); Assert.That(user.valid, Is.True); Assert.That(InputUser.all, Is.EquivalentTo(new[] { user })); Assert.That(user.pairedDevices, Is.Empty); user.UnpairDevicesAndRemoveUser(); Assert.That(user.valid, Is.False); Assert.That(InputUser.all, Is.Empty); }
public static RemoteInput Create() { InputUser user = InputUser.CreateUserWithoutPairedDevices(); user = InputUser.PerformPairingWithDevice(InputSystem.AddDevice <Mouse>(), user); user = InputUser.PerformPairingWithDevice(InputSystem.AddDevice <Keyboard>(), user); user = InputUser.PerformPairingWithDevice(InputSystem.AddDevice <Gamepad>(), user); user = InputUser.PerformPairingWithDevice(InputSystem.AddDevice <Touchscreen>(), user); RemoteInput remoteInput = new RemoteInput(ref user); s_mapRemoteInputAndInputUserId.Add(remoteInput, user.id); s_listRemoteInput.Add(remoteInput); return(remoteInput); }
void Start() { _users = new InputUser[playerCount]; _gamepads = new Gamepad[playerCount]; InputUser.listenForUnpairedDeviceActivity = playerCount; InputUser.onChange += OnControlsChanged; InputUser.onUnpairedDeviceUsed += InputUser_onUnpairedDeviceUsed; for (var i = 0; i < _users.Length; i++) { _users[i] = InputUser.CreateUserWithoutPairedDevices(); } }
private void Start() { Debug.Log("Starting input management"); players = new InputUser[4]; controllers = new Controllers[4]; InputUser.listenForUnpairedDeviceActivity = 4; InputUser.onChange += OnControlsChanged; InputUser.onUnpairedDeviceUsed += ListenForUnpairedDevices; for (var i = 0; i < players.Length; i++) { players[i] = InputUser.CreateUserWithoutPairedDevices(); } }
private void Start() { InputUser.CreateUserWithoutPairedDevices(); if (MenuManager) { MenuManager.gameObject.SetActive(false); } m_IS_PlayerCharacterController = GetComponent <IS_PlayerCharacterController>(); DebugUtility.HandleErrorIfNullGetComponent <IS_PlayerCharacterController, IS_PlayerInputHandler>(m_IS_PlayerCharacterController, this, gameObject); m_GameFlowManager = FindObjectOfType <GameFlowManager>(); DebugUtility.HandleErrorIfNullFindObject <GameFlowManager, IS_PlayerInputHandler>(m_GameFlowManager, this); if (currentKeyboard != null) { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } ToggleGameplayInput(true); }
// Start is called before the first frame update IEnumerator Start() { yield return(null); foreach (PlayerInput playerInput in PlayerInput.all) { if (playerInput.user.valid == false) { InputUser user = InputUser.CreateUserWithoutPairedDevices(); } } Assign(); if (gamepadassigned < players.Length) { InputSystem.onDeviceChange += DeviceChangedHandler; } }
public UserDevice(int deviceIndex, InputDevice device, string schemeName) { if (device is Keyboard) { deviceType = DeviceType.Keyboard; } else if (device is Gamepad) { deviceType = DeviceType.Gamepad; } else { deviceType = DeviceType.Unknown; } this.deviceIndex = deviceIndex; this.user = InputUser.CreateUserWithoutPairedDevices(); this.gameplayInput = new CharacterInput(); //user.AssociateActionsWithUser(gameplayInput); this.uiInput = new UIInput(); //user.AssociateActionsWithUser(uiInput); SetDevice(device, schemeName); }
public InputState(IInputActionCollection actions, InputControlScheme controlScheme) { User = InputUser.CreateUserWithoutPairedDevices(); User.AssociateActionsWithUser(actions); SwitchControlScheme(controlScheme); }
// private InputActionTrace _testTrace; private void Start() { // foreach (var device in playerInput.devices) // { // Debug.LogFormat("device: {0},{1}", device.id, device.name); // foreach (var control in device.allControls) // { // Debug.LogFormat("control: {0}, {1}, {2}", control.name, control.valueType, control.layout); // } // } // _gamepad = InputSystem.GetDevice<Gamepad>(); // playerInput.deviceLostEvent.AddListener(OnDeviceLost); // playerInput.deviceRegainedEvent.AddListener(OnDeviceRegained); // _inputDevice = playerInput.devices[0]; // InputUser.listenForUnpairedDeviceActivity = 4; // InputUser.onUnpairedDeviceUsed += OnInputUserOnOnUnpairedDeviceUsed; return; InputUser.onChange += InputUserOnOnChange; const int players = 2; _users = new InputUser[players]; _userActions = new InputActionAsset[players]; var keyboard = InputDevice.all.FirstOrDefault(d => d is Keyboard); if (keyboard != null) { Debug.Log("found keyboard!!"); } for (var i = 0; i < _users.Length; i++) { _users[i] = InputUser.CreateUserWithoutPairedDevices(); _userActions[i] = ScriptableObject.Instantiate(_inputActions); _users[i].AssociateActionsWithUser(_userActions[i]); var actionName = string.Format("Player{0}/Movement", i); var action = _userActions[i].FindAction(actionName); action.Enable(); var userIndex = i; action.performed += delegate(InputAction.CallbackContext context) { var direction = context.ReadValue <Vector2>(); Debug.LogFormat("User: {0}.movement!, {1}", _users[userIndex].id, direction); }; if (keyboard != null) { InputUser.PerformPairingWithDevice(keyboard, _users[i]); } } // _testTrace.SubscribeTo(_userActions[0].FindAction("Player0/Movement")); }