private static void ResetDevice(InputDevice device, bool hard) { var playerUpdateType = InputDeviceDebuggerWindow.DetermineUpdateTypeToShow(device); var currentUpdateType = InputState.currentUpdateType; InputStateBuffers.SwitchTo(InputSystem.s_Manager.m_StateBuffers, playerUpdateType); InputSystem.ResetDevice(device, alsoResetDontResetControls: hard); InputStateBuffers.SwitchTo(InputSystem.s_Manager.m_StateBuffers, currentUpdateType); }
private void DrawControlTree() { GUILayout.BeginHorizontal(EditorStyles.toolbar); GUILayout.Label("Controls", GUILayout.MinWidth(100), GUILayout.ExpandWidth(true)); GUILayout.FlexibleSpace(); // Allow plugins to add toolbar buttons. for (var i = 0; i < s_OnToolbarGUIActions.length; ++i) { s_OnToolbarGUIActions[i](m_Device); } if (GUILayout.Button(Contents.stateContent, EditorStyles.toolbarButton)) { var window = CreateInstance <InputStateWindow>(); window.InitializeWithControl(m_Device); window.Show(); } GUILayout.EndHorizontal(); ////TODO: detect if dynamic is disabled and fall back to fixed var updateTypeToShow = EditorApplication.isPlaying ? InputUpdateType.Dynamic : InputUpdateType.Editor; try { // Switch to buffers that we want to display in the control tree. InputStateBuffers.SwitchTo(InputSystem.s_Manager.m_StateBuffers, updateTypeToShow); ////REVIEW: I'm not sure tree view needs a scroll view or whether it does that automatically m_ControlTreeScrollPosition = EditorGUILayout.BeginScrollView(m_ControlTreeScrollPosition); var rect = EditorGUILayout.GetControlRect(GUILayout.ExpandHeight(true)); m_ControlTree.OnGUI(rect); EditorGUILayout.EndScrollView(); } finally { // Switch back to editor buffers. InputStateBuffers.SwitchTo(InputSystem.s_Manager.m_StateBuffers, InputUpdateType.Editor); } }
public void SwitchToLocalState() { InputSystem.s_Manager = localManager; InputStateBuffers.SwitchTo(localManager.m_StateBuffers, localManager.defaultUpdateType); }
public void SwitchToRemoteState() { InputSystem.s_Manager = remoteManager; InputStateBuffers.SwitchTo(remoteManager.m_StateBuffers, remoteManager.defaultUpdateType); }