Example #1
0
        public void Update(GameTime gametime)
        {
            if (!titleSelect.GetStarted)
            {
                //keyの変更とpadの対応 By張ユービン 10/26
                //keyの変更 By葉梨竜太 11/30
                if (inputState.CheckTriggerKey(Parameter.MenuKey, Parameter.JumpButton) || inputState.IsKeyDown(Keys.Z) || inputState.IsKeyDown(Keys.Space))
                {
                    //Startを表示するから、他の選択肢の表示を移す
                    titleSelect.GetStarted = true;
                    sound.PlaySE("decision1");  //by 柏 2016.12.14 選択のSEを追加
                }
            }
            else
            {
                //keyの変更とpadの対応 By張ユービン 10/26
                //keyの変更 By葉梨竜太 11/30
                if (inputState.CheckTriggerKey(Parameter.MenuKey, Parameter.JumpButton) || inputState.IsKeyDown(Keys.Z) || inputState.IsKeyDown(Keys.Space))
                {
                    isEnd = true;
                }
            }

            titleSelect.Update();
        }
Example #2
0
        public void Update()
        {
            Flash();
            if (isClear)    //clear状態だけ選択有効
            {
                if (inputState.CheckTriggerKey(Keys.Up, Buttons.LeftThumbstickUp))
                {
                    sound.PlaySE("cursor");    //by 柏 2016.12.14 SE実装
                    if (player.IsDead || (!player.IsDead && isPause))
                    {
                        if (select == 1)
                        {
                            return;
                        }
                    }
                    else
                    {
                        if (select == 0)
                        {
                            return;
                        }
                    }
                    select--;
                }
                else if (inputState.CheckTriggerKey(Keys.Down, Buttons.LeftThumbstickDown))
                {
                    sound.PlaySE("cursor");    //by 柏 2016.12.14 SE実装
                    if (select == 2)
                    {
                        return;
                    }
                    select++;
                }

                //選択確定
                //keyの変更 By葉梨竜太 11/30
                else if (inputState.CheckTriggerKey(Parameter.MenuKey, Parameter.JumpButton) || inputState.IsKeyDown(Keys.Z) || inputState.IsKeyDown(Keys.Space))
                {
                    isEnd = true;
                }
            }
        }
Example #3
0
        /// <summary>
        /// 火を投げる
        /// </summary>
        private void ThrowFire()
        {
            if (fireNum > 1)
            {
                //inputState.IsKeyDown(Keys.X)
                if (inputState.CheckTriggerKey(Parameter.ThrowKey, Parameter.ThrowButton))
                {
                    Vector2 firePos  = Vector2.Zero;
                    Vector2 fireVelo = Vector2.Zero;
                    Fire    fire     = new Fire(firePos, fireVelo);

                    //投げ出した火の位置と速度を計算(初期位置は自身とぶつからないように)
                    if (diretion == Direction.UP)
                    {
                        fireVelo = new Vector2(0, -1f);
                        firePos  = new Vector2(position.X + ColRect.Width / 2 - fire.ColRect.Width / 2, position.Y - fire.ColRect.Height);
                    }
                    else if (diretion == Direction.LEFT)
                    {
                        fireVelo = new Vector2(-1f, -2f);
                        firePos  = new Vector2(position.X - fire.ColRect.Width / 2, position.Y - fire.ColRect.Height);
                    }
                    else if (diretion == Direction.RIGHT)
                    {
                        fireVelo = new Vector2(1f, -2f);
                        firePos  = new Vector2(position.X + ColRect.Width - fire.ColRect.Width / 2, position.Y - fire.ColRect.Height);
                    }

                    fireVelo.Normalize();
                    fireVelo *= Parameter.FireSpeed;

                    fire.Position = firePos;
                    fire.Velocity = fireVelo + velocity;

                    firesList.Insert(0, fire);
                    fireNum--;
                }
            }
        }
Example #4
0
        public void Update(GameTime gametime)
        {
            if (!titleSelect.GetStarted)
            {
                //keyの変更とpadの対応 By氷見悠人 10/26
                if (inputState.CheckTriggerKey(Parameter.MenuKey, Parameter.MenuButton))
                {
                    //Startを表示するから、他の選択肢の表示を移す
                    titleSelect.GetStarted = true;
                }
            }
            else
            {
                //keyの変更とpadの対応 By氷見悠人 10/26
                if (inputState.CheckTriggerKey(Parameter.MenuKey, Parameter.MenuButton))
                {
                    isEnd = true;
                }
            }

            titleSelect.Update();
        }
Example #5
0
        public void Update()
        {
            if (isClear)    //clear状態だけ選択有効
            {
                if (inputState.CheckTriggerKey(Keys.Up, Buttons.LeftThumbstickUp))
                {
                    if (player.IsDead)
                    {
                        if (select == 1)
                        {
                            return;
                        }
                    }
                    else
                    {
                        if (select == 0)
                        {
                            return;
                        }
                    }
                    select--;
                }
                else if (inputState.CheckTriggerKey(Keys.Down, Buttons.LeftThumbstickDown))
                {
                    if (select == 2)
                    {
                        return;
                    }
                    select++;
                }


                //選択確定
                else if (inputState.CheckTriggerKey(Parameter.MenuKey, Parameter.JumpButton))
                {
                    isEnd = true;
                }
            }
        }
Example #6
0
        /// <summary>
        /// 火を投げる
        /// </summary>
        private void ThrowFire()
        {
            //投げ出した火の位置と速度を計算(初期位置は自身とぶつからないように)
            //Speedを固定にした
            //上下左右にした


            isthrow = true;

            if (diretion == Direction.UP || inputState.CheckDownKey(Keys.Up, Buttons.LeftThumbstickUp))
            {
                aim    = new Vector2(0, -Parameter.FireSpeed);
                aimpos = new Vector2(position.X, position.Y - 48);
            }
            else if (diretion == Direction.DOWN || inputState.CheckDownKey(Keys.Down, Buttons.LeftThumbstickDown))
            {
                aim     = new Vector2(0, Parameter.FireSpeed);
                aimpos  = new Vector2(position.X, position.Y + 60);
                isthrow = isOnGround ? false : true;
            }
            else if (diretion == Direction.LEFT || inputState.CheckDownKey(Keys.Left, Buttons.LeftThumbstickLeft))
            {
                aim    = new Vector2(-Parameter.FireSpeed, 0);
                aimpos = new Vector2(position.X - 50, position.Y);
            }
            else if (diretion == Direction.RIGHT || inputState.CheckDownKey(Keys.Right, Buttons.LeftThumbstickRight))
            {
                aim    = new Vector2(Parameter.FireSpeed, 0);
                aimpos = new Vector2(position.X + 50, position.Y);
            }

            if (fireNum > 0)
            {
                if (inputState.CheckTriggerKey(Parameter.ThrowKey, Parameter.ThrowButton))
                {
                    if (isthrow)
                    {
                        Vector2 fireVelo = aim;
                        Vector2 firePos  = aimpos;

                        Fire fire = new Fire(firePos, fireVelo, watersList);
                        //葉梨竜太
                        //単位ベクトル化
                        fireVelo.Normalize();
                        fire.Velocity = fireVelo * Parameter.FireSpeed;
                        //葉梨竜太
                        fire.SetStartPos();

                        firesList.Insert(0, fire);
                        fireNum--;
                    }


                    //投げる状態に入る
                    animePlayer.PlayAnimation(throwAnime);
                    playerMotion = PlayerMotion.THROW;
                    sound.PlaySE("fire1");
                }
                aim.Normalize();
                aimpos.X = aimpos.X + (Parameter.FireFly * 64 * aim.X);
                aimpos.Y = aimpos.Y + (Parameter.FireFly * 64 * aim.Y);
                AimCheck();
            }
        }