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C# (CSharp) InputSource.ReadInput Examples
Programming Language:
C# (CSharp)
Class/Type:
InputSource
Method/Function:
ReadInput
Examples at hotexamples.com:
1
C# (CSharp) InputSource.ReadInput - 1 examples found
. These are the top rated real world C# (CSharp) examples of
InputSource.ReadInput
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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RunAggregate(4)
HoldTool(3)
GetInput(3)
GetAction(2)
Listen(2)
ProjectFileCount(2)
GetAxis(2)
RunSum(2)
ReadProject(2)
DropTool(2)
Dispose(2)
GetButton(2)
GetVerticalAxisLeftStick(1)
ReadInput(1)
Record(1)
ProcessNamespaceHierarchy(1)
Pause(1)
Open(1)
ListenForTurnEnd(1)
RunAggregateAsync(1)
Key(1)
AddLine(1)
GetTree(1)
GetStream(1)
GetShotDirection(1)
AdjustPower(1)
GetInputFrame(1)
GetHorizontalAxisLeftStick(1)
GetHashCode(1)
GetDirection(1)
GetCameraTwoAxis(1)
GetButtonDown(1)
Equals(1)
DoUpdate(1)
CreateSurface(1)
BuildReader(1)
GetMovementTwoAxis(1)
Frequently Used Methods
RunAggregate (4)
HoldTool (3)
GetInput (3)
GetAction (2)
Listen (2)
ProjectFileCount (2)
GetAxis (2)
RunSum (2)
ReadProject (2)
DropTool (2)
Frequently Used Methods
Dispose (2)
GetButton (2)
GetVerticalAxisLeftStick (1)
ReadInput (1)
Record (1)
ProcessNamespaceHierarchy (1)
Pause (1)
Open (1)
ListenForTurnEnd (1)
RunAggregateAsync (1)
Key (1)
AddLine (1)
GetTree (1)
GetStream (1)
GetShotDirection (1)
AdjustPower (1)
GetInputFrame (1)
GetHorizontalAxisLeftStick (1)
GetHashCode (1)
GetDirection (1)
Frequently Used Methods
Key (1)
AddLine (1)
GetTree (1)
GetStream (1)
GetShotDirection (1)
AdjustPower (1)
GetInputFrame (1)
GetHorizontalAxisLeftStick (1)
GetHashCode (1)
GetDirection (1)
GetCameraTwoAxis (1)
GetButtonDown (1)
Equals (1)
DoUpdate (1)
CreateSurface (1)
BuildReader (1)
GetMovementTwoAxis (1)
Frequently Used Methods
GetCameraTwoAxis (1)
GetButtonDown (1)
Equals (1)
DoUpdate (1)
CreateSurface (1)
BuildReader (1)
GetMovementTwoAxis (1)
Example #1
0
Show file
File:
Game.cs
Project:
99oddgames/project1
private void Update() { var input = inputSource.ReadInput(); manipulator.DispatchedUpdate(input); }