/// <summary> /// Instruction specific execution. Calls the specific execution. /// </summary> internal override void SpecificExecute() { InputSimulator.MouseDrag(GlobalData.MovementType, ButtonType, X.Get(GlobalData.RandomX), Y.Get(GlobalData.RandomY), EndX.Get(GlobalData.RandomDragX), EndY.Get(GlobalData.RandomDragY), Speed(true).Get(GlobalData.RandomSpeed), Hotkeys); }