public InputConfig(InputPeripheral aPeripheral, PlayerNumber aNumber = PlayerNumber.God, int aJoystickNumber = 0) { Peripheral = aPeripheral; Number = aNumber; JoystickNumber = aJoystickNumber; InputObjects = new Dictionary <string, InputObj>(); Peripheral.SetPeripheralString(Number); Debug.Log(aNumber); //SetInputObjs(); }
public InputConfig(InputPeripheral aPeripheral, PlayerNumber aNumber = PlayerNumber.God, int aJoystickNumber = 0) { Peripheral = aPeripheral; Number = aNumber; JoystickNumber = aJoystickNumber; InputObjects = new Dictionary<string, InputObj>(); Peripheral.SetPeripheralString(Number); Debug.Log(aNumber); //SetInputObjs(); }