Example #1
0
    protected virtual void Update()
    {
        touches = Input.touches;

        for (int i = 0; i < touches.Length; i++)
        {
            if (touches[i].phase == TouchPhase.Began)
            {
                InputObserver.OnInputDown(new TouchInputArgs(touches[i].fingerId, touches[i], touches[i].position, touches[i].deltaPosition));
            }
            if (touches[i].phase == TouchPhase.Moved)
            {
                InputObserver.OnInput(new TouchInputArgs(touches[i].fingerId, touches[i], touches[i].position, touches[i].deltaPosition));
            }
            if (touches[i].phase == TouchPhase.Stationary)
            {
                InputObserver.OnInput(new TouchInputArgs(touches[i].fingerId, touches[i], touches[i].position, touches[i].deltaPosition));
            }
            if (touches[i].phase == TouchPhase.Ended)
            {
                InputObserver.OnInputUp(new TouchInputArgs(touches[i].fingerId, touches[i], touches[i].position, touches[i].deltaPosition));
            }
            if (touches[i].phase == TouchPhase.Canceled)
            {
                InputObserver.OnInputUp(new TouchInputArgs(touches[i].fingerId, touches[i], touches[i].position, touches[i].deltaPosition));
            }
        }
    }
 protected virtual void Update()
 {
     for (int i = 0; i < keyCodes.Length; i++)
     {
         if (Input.GetKeyDown(keyCodes[i]))
         {
             InputObserver.OnInputDown(new KeyInputArgs(keyCodes[i]));
         }
         if (Input.GetKey(keyCodes[i]))
         {
             InputObserver.OnInput(new KeyInputArgs(keyCodes[i]));
         }
         if (Input.GetKeyUp(keyCodes[i]))
         {
             InputObserver.OnInputUp(new KeyInputArgs(keyCodes[i]));
         }
     }
 }
Example #3
0
 protected virtual void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         InputObserver.OnInputDown(new MouseInputArgs(Input.mousePosition));
         mouseButtonPosition = Input.mousePosition;
     }
     if (Input.GetMouseButton(0))
     {
         Vector2 delta = (Vector2)Input.mousePosition - mouseButtonPosition;
         InputObserver.OnInput(new MouseInputArgs(Input.mousePosition, delta));
         mouseButtonPosition = Input.mousePosition;
     }
     if (Input.GetMouseButtonUp(0))
     {
         Vector2 delta = (Vector2)Input.mousePosition - mouseButtonPosition;
         InputObserver.OnInputUp(new MouseInputArgs(Input.mousePosition, delta));
     }
 }