// Update is called once per frame void Update() { InputManager.swipes swipeDirection = InputManager.swipes.none; if (input.swipe() != null) { swipeDirection = input.swipe(); } if (swipeDirection == InputManager.swipes.down) { previousPosition.position = playerPosition.position; playerPosition.position = playerPosition.Behind(); playerPosition.rotation = 180; } else if (swipeDirection == InputManager.swipes.up) { previousPosition.position = playerPosition.position; playerPosition.position = playerPosition.Forward(); playerPosition.rotation = 0; } else if (swipeDirection == InputManager.swipes.right) { previousPosition.position = playerPosition.position; playerPosition.position = playerPosition.Right(); playerPosition.rotation = 90; } else if (swipeDirection == InputManager.swipes.left) { previousPosition.position = playerPosition.position; playerPosition.position = playerPosition.Left(); playerPosition.rotation = 270; } }
// Update is called once per frame void Update() { //Take #3 InputManager.swipes swipeDirection = InputManager.swipes.none; swipeDirection = input.swipe(); if (swipeDirection == InputManager.swipes.down) { previousPosition.position = playerPosition.position; //playerPosition.position = playerPosition.Behind (); playerPosition.rotation = 180; //print ("swiped down"); } else if (swipeDirection == InputManager.swipes.up) { previousPosition.position = playerPosition.position; //playerPosition.position = playerPosition.Forward (); playerPosition.rotation = 0; //print("swiped up- jump"); } else if (swipeDirection == InputManager.swipes.right) { previousPosition.position = playerPosition.position; //playerPosition.position = playerPosition.Right (); playerPosition.rotation = 90; } else if (swipeDirection == InputManager.swipes.left) { previousPosition.position = playerPosition.position; //playerPosition.position = playerPosition.Left (); playerPosition.rotation = 270; } if (swipeDirection == InputManager.swipes.tap) { checkAndUpdateSectors(); if (playerPosition.rotation == 0) { previousPosition.position = playerPosition.position; playerPosition.position = playerPosition.Forward(); } else if (playerPosition.rotation == 90) { previousPosition.position = playerPosition.position; playerPosition.position = playerPosition.Right(); } else if (playerPosition.rotation == 180) { previousPosition.position = playerPosition.position; playerPosition.position = playerPosition.Behind(); } else if (playerPosition.rotation == 270) { previousPosition.position = playerPosition.position; playerPosition.position = playerPosition.Left(); } } }