public static void Press(InputManager.KeyCode keyCode) { if (!keysPressedCache.Contains(keyCode)) { keysPressed.Add(keyCode); keysPressedCache.Add(keyCode); } }
public static bool GetKey(InputManager.KeyCode keyCode) => CoreModule.InputCore.GetKey(keyCode);
public static bool GetKey(InputManager.KeyCode keyCode) { return(keysPressed.Contains(keyCode)); }