Example #1
0
    void Awake()
    {
        this.buttons     = GameObject.FindGameObjectsWithTag("InputButton");
        this.eventSystem = eventSystemGameObject.GetComponent <EventSystem>();

        if (!PlayerPrefs.HasKey(this.defaultInputSave))
        {
            InputLoader.PlayerPrefsDelete(this.standardInputSave);
            InputLoader.PlayerPrefsSave(this.defaultInputSave);
        }
        else
        {
            InputLoader.PlayerPrefsLoad(this.standardInputSave);
        }
    }
Example #2
0
 public void ResetBind()
 {
     InputLoader.PlayerPrefsDelete(this.standardInputSave);
     InputLoader.PlayerPrefsLoad(this.defaultInputSave);
     this.UpdateAllButtons();
 }