private void Start() { // Я так и не смог придумать, как сделать это умнее. PlayerTankController player = _playerSpawner.Spawn(0).GetComponent <PlayerTankController>(); _inputListener.Init(player); }
void Start() { // Load All Mangers; GameManager.Instance.curStatus = GameManager.Status.LOAD_RESOURCE; InputListener.Init(); DataManager.Init(); f_LastInterval = Time.realtimeSinceStartup; i_Frames = 0; }
void Start() { //load all managers GameManager.Instance.CurStatus = GameManager.Status.LOAD_RESOURCE; InputListener.Init(); DataManager.Init(); f_LastInterval = Time.realtimeSinceStartup;//从游戏开始到现在,游戏经过的时间 i_Frames = 0; }
// ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ void Start() { charCtrl = GetComponent <CharacterController>(); animator = GetComponent <Animator>(); if (charCtrl && actorInfo) { charCtrl.radius = actorInfo.radius; charCtrl.height = actorInfo.height; } if (movementState) { movementState.Init(this); } if (inputListener) { inputListener.Init(this); } }
private void Start() { InputListener.Init(GameController); GameController.StartGame(); }