public void InputLayer_Backward()
        {
            var batchSize = 1;
            var width     = 28;
            var height    = 28;
            var depth     = 3;
            var random    = new Random(232);
            var fanIn     = width * height * depth;

            var sut = new InputLayer(height, width, depth);

            sut.Initialize(1, 1, 1, batchSize, Initialization.GlorotUniform, random);

            var input = Matrix <float> .Build.Random(batchSize, fanIn, random.Next());

            sut.Forward(input);

            var delta = Matrix <float> .Build.Random(batchSize, fanIn, random.Next());

            var actual = sut.Backward(delta);

            var expected = delta;

            MatrixAsserts.AreEqual(expected, actual);
        }