/// <summary>
    /// Jsonファイルから兵器1の発射間隔を取得する
    /// </summary>
    /// <param name="index"></param>
    /// <returns></returns>
    public int LoadBullet1Damage(int index)
    {
        m_weaponIndex = index;
        string inputString = Resources.Load <TextAsset>("Json/WeaponData").ToString();
        InputJsonWeaponData inputJsonWeaponData = JsonUtility.FromJson <InputJsonWeaponData>(inputString);

        m_bul1Damage = inputJsonWeaponData.m_bul1Damage[m_weaponIndex];
        return(m_bul1Damage);
    }
    /// <summary>
    /// Jsonファイルから兵器1の発射間隔を取得する
    /// </summary>
    /// <param name="index"></param>
    /// <returns></returns>
    public float LoadWeapon1Data(int index)
    {
        m_weaponIndex = index;
        string inputString = Resources.Load <TextAsset>("Json/WeaponData").ToString();
        InputJsonWeaponData inputJsonWeaponData = JsonUtility.FromJson <InputJsonWeaponData>(inputString);

        m_shooting1Time = inputJsonWeaponData.m_weapon1ShootData[m_weaponIndex];
        return(m_shooting1Time);
    }