private void AfterReceiveInput() { // 执行注册的输入回调 _thisFrameMappedInputList = _inputMapper.GetMappedInputInThisFrame(); for (int i = 0; i < _thisFrameMappedInputList.Count; i++) { InputInfo tInfo = _thisFrameMappedInputList[i]; if (!IsKeyAccessable(tInfo.virtualKey)) { Debug.Log($"{tInfo.virtualKey} 当前被禁用!"); continue; } switch (tInfo.inputType) { case EInputType.Action: if (actionInputEventDic.ContainsKey(tInfo.virtualKey)) { actionInputEventDic[tInfo.virtualKey]?.Invoke(tInfo); } break; case EInputType.State: if (stateInputEventDic.ContainsKey(tInfo.virtualKey)) { stateInputEventDic[tInfo.virtualKey]?.Invoke(tInfo); } break; } //--For debug if (showDebugInfo) { Debug.Log(tInfo.ToString()); } } }
public override string ToString() { return(string.Format( "{0}({1}\n{2}\n{3}\n{4}, {5}, {6}, {7}", nameof(PerformanceReport), _created, _deviceInfo.ToString(), _inputInfo.ToString(), "Total: " + _total.Count + " elements", "Shader: " + _shader.Count + " elements", "Buffer: " + _buffer.Count + " elements", "IO: " + _io.Count + " elements" )); }