/// <summary> /// Find components in scene and attach them to this members. /// </summary> private void AssignSceneComponents() { _inputFields = new InputFieldCollection { firstName = GameObject.Find("InputFieldFirstName").GetComponent <InputField>(), lastName = GameObject.Find("InputFieldLastName").GetComponent <InputField>(), dateOfBirth = GameObject.Find("InputFieldDOB").GetComponent <InputField>(), timeZone = GameObject.Find("InputFieldTimeZone").GetComponent <InputField>(), language = GameObject.Find("InputFieldLanguage").GetComponent <InputField>(), avatarUrl = GameObject.Find("InputFieldAvatarUrl").GetComponent <InputField>() }; _imageAvatar = GameObject.Find("ImageAvatar").GetComponent <Image>(); _textInfo = GameObject.Find("TextInfo").GetComponent <Text>(); _buttonSave = GameObject.Find("ButtonSave").GetComponent <Button>(); _buttonBack = GameObject.Find("ButtonBack").GetComponent <Button>(); AssignButtonFunction(); }
/// <summary> /// Find components in scene and attach them to this members. /// </summary> void AssignSceneComponents() { _buttons = new ButtonCollection() { Back = GameObject.Find("ButtonBack").GetComponent <Button>(), Add = GameObject.Find("ButtonAdd").GetComponent <Button>() }; _inputFields = new InputFieldCollection() { Email = GameObject.Find("InputFieldEmail").GetComponent <InputField>(), Password = GameObject.Find("InputFieldPassword").GetComponent <InputField>(), UserId = GameObject.Find("InputFieldUserId").GetComponent <InputField>() }; _inputFields.UserId.text = user.UserId; _inputFields.UserId.interactable = false; _textInfo = GameObject.Find("TextInfo").GetComponent <Text>(); AssignButtonFunction(); }