private IEnumerator UpdateHuman() { while (true) { while (Time.timeScale == 0) { yield return(null); } des_move_dir = new Vector2( InputExt.GetAxis(PlayerID, Control.X), InputExt.GetAxis(PlayerID, Control.Y)).normalized; if (InputExt.GetKeyDown(PlayerID, Control.Action)) { UsePower(); } yield return(null); } }