Example #1
0
    public void Move(InputDirection id)
    {
        switch (id)
        {
        case InputDirection.Down:
            tilesManager.MoveDown();
            break;

        case InputDirection.Left:
            tilesManager.MoveLeft();
            break;

        case InputDirection.Right:
            tilesManager.MoveRight();
            break;

        case InputDirection.Up:
            tilesManager.MoveUp();
            break;

        default:
            Debug.LogError("Invalid input direction: " + id.ToString());
            break;
        }

        tilesManager.ResetThisTurnFlags();

        CheckGameOver();
    }
Example #2
0
    private void Instance_LeftJoystickUsedEvent(int player, InputDirection dir)
    {
        if (Time.time > TimeOffset + CoolDown)
        {
            Debug.Log(dir.ToString());
            switch (dir)
            {
            case InputDirection.Up:
                selectedButton--;
                TimeOffset = Time.time;
                break;

            case InputDirection.Down:
                selectedButton++;
                TimeOffset = Time.time;
                break;
            }
            selectedButton = selectedButton >= Buttons.Count ? Buttons.Count - 1 : selectedButton < 0 ? 0 : selectedButton;
            SelectButton();
        }
    }
 void HandleSwipeInput(InputDirection direction)
 {
     inputText.text = direction.ToString();
 }