public void ReactTo_Projectile_InputDenier_Collision() { if (isFlawed) { // Fire event: Input denier was hit InputDenierWasHit?.Invoke(); } }
// ---------- ASDF ----------------------------------------------------+ #region RESPOND TO "INPUT DENIER WAS HIT" EVENT private void RespondTo_InputDenierWasHit_Event() { // Fire event: Input denier was hit InputDenierWasHit?.Invoke(); }