public override List <InputDefinition> DefineInput()
        {
            //
            // This is an example for selecting two points; change this to suit your needs.
            //
            List <InputDefinition> inputs         = new List <InputDefinition>();
            DrawingHandler         drawingHandler = new DrawingHandler();

            if (drawingHandler.GetConnectionStatus())
            {
                Picker picker = drawingHandler.GetPicker();

                ViewBase  view   = null;
                PointList points = new PointList();

                StringList prompts = new StringList();
                prompts.Add("Pick first point");
                prompts.Add("Pick second point");

                picker.PickPoints(2, prompts, out points, out view);
                inputs.Add(InputDefinitionFactory.CreateInputDefinition(view, points));
            }

            return(inputs);
        }
        public override List <InputDefinition> DefineInput()
        {
            var drawingHandler = new DrawingHandler();
            var picker         = drawingHandler.GetPicker();
            var pick           = picker.PickPoint("Pick a point");

            return(new List <InputDefinition>()
            {
                InputDefinitionFactory.CreateInputDefinition(pick)
            });
        }
Example #3
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        public override List <InputDefinition> DefineInput()
        {
            List <InputDefinition> input          = new List <InputDefinition>();
            DrawingHandler         drawingHandler = new DrawingHandler();

            if (drawingHandler.GetConnectionStatus())
            {
                Picker picker = drawingHandler.GetPicker();

                ViewBase      view       = null;
                DrawingObject pickedPart = null;

                picker.PickObject("Pick part", out pickedPart, out view);

                input.Add(InputDefinitionFactory.CreateInputDefinition(view, pickedPart));
            }

            return(input);
        }
Example #4
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        public override List <InputDefinition> DefineInput()
        {
            List <InputDefinition> inputs         = new List <InputDefinition>();
            DrawingHandler         drawingHandler = new DrawingHandler();

            if (drawingHandler.GetConnectionStatus())
            {
                Picker picker = drawingHandler.GetPicker();

                ViewBase  view   = null;
                PointList points = new PointList();

                StringList prompts = new StringList();
                prompts.Add("Pick first point");
                prompts.Add("Pick second point");

                picker.PickPoints(2, prompts, out points, out view);
                inputs.Add(InputDefinitionFactory.CreateInputDefinition(view, points));
            }

            return(inputs);
        }
Example #5
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        public override List <InputDefinition> DefineInput()
        {
            List <InputDefinition> inputs         = new List <InputDefinition>();
            DrawingHandler         drawingHandler = new DrawingHandler();

            if (drawingHandler.GetConnectionStatus())
            {
                Picker picker = drawingHandler.GetPicker();

                ViewBase  view;
                PointList pointList;

                StringList promts = new StringList();
                promts.Add("able_Pick_center_point");
                promts.Add("able_Pick_major_point");

                picker.PickPoints(2, promts, out pointList, out view);
                inputs.Add(InputDefinitionFactory.CreateInputDefinition(view, pointList));
            }

            return(inputs);
        }