public InputControl( string handle, InputControlTarget target ) { Handle = handle; Target = target; IsButton = (target >= InputControlTarget.Action1 && target <= InputControlTarget.Action4) || (target >= InputControlTarget.Button0 && target <= InputControlTarget.Button19); }
public void UpdateWithValue(InputControlTarget inputControlTarget, float value, ulong updateTick) { GetControl(inputControlTarget).UpdateWithValue(value, updateTick); }
public void UpdateWithState(InputControlTarget inputControlTarget, bool state, ulong updateTick) { GetControl(inputControlTarget).UpdateWithState(state, updateTick); }
public InputControl GetControl(InputControlTarget inputControlTarget) { InputControl control = Controls[(int) inputControlTarget]; return control ?? InputControl.Null; }
public InputControl AddControl(InputControlTarget inputControlTarget, string handle) { var inputControl = new InputControl(handle, inputControlTarget); Controls[(int) inputControlTarget] = inputControl; return inputControl; }