public void LoadData(Data data) { var playerInputData = (Data <bool, bool>)data; if (playerInputData.value0) { MeleeAttack.Enable(); } else { MeleeAttack.Disable(); } if (playerInputData.value1) { RangedAttack.Enable(); } else { RangedAttack.Disable(); } }
public void DisableRangedAttacking() { RangedAttack.Disable(); }
public void DisableMeleeAttacking() { MeleeAttack.Disable(); }
public void DisablePull() { Pull.Disable(); }
public void DisableDash() { Dash.Disable(); }