private void BufferMe(bool passed) { if (passed == false) { InputBuffer.BufferAbility(this); } }
public virtual void CreateWeapon() { if (Source.Entity().WeaponCreated == true) { //Debug.Log("Weapon already made"); if (parentAbility.OverrideOtherAbilities) { Source.Entity().CurrentWeapon.CleanUp(); } else { InputBuffer.BufferAbility(parentAbility); return; } } //Debug.Log("makin' a weapon for " + parentAbility.abilityName); GameObject loadedPrefab = VisualEffectLoader.LoadVisualEffect("Weapons", weaponPrefabName); if (loadedPrefab == null) { Debug.LogError("Couldn't Load " + weaponPrefabName); return; } Transform point = Source.Entity().EffectDelivery.GetOriginPoint(effectOrigin); GameObject activeWeapon = GameObject.Instantiate(loadedPrefab, point); activeWeapon.transform.SetParent(point, false); activeWeapon.transform.localPosition = Vector3.zero; if (Source.Entity().Movement.Facing == EntityMovement.FacingDirection.Left) { activeWeapon.transform.localScale = new Vector3( activeWeapon.transform.localScale.x * -1, activeWeapon.transform.localScale.y, activeWeapon.transform.localScale.z); } WeaponDelivery delivery = activeWeapon.GetComponentInChildren <WeaponDelivery>(); delivery.AnimHelper.PlayAnimTrigger(weaponAnimTrigger); Source.Entity().CurrentWeapon = delivery; Source.Entity().WeaponCreated = true; delivery.Initialize(this); }