// InputManager can't be changed in-game and the numbering of joystick isn't always obvious; // this adds all the possible variations (joysticks 1 to 16) for the given axis to InputManager private void AddAxisForAllPossibleJoysticks() { for (int i = 1; i <= 16; i++) // TODO: move this loop to InputAxisDefiner for consistency? { InputAxisDefiner.AddNewAxis(CreateAxisData(i)); } }
private void ShowAxisList() { string[] axisNames = InputAxisDefiner.GetUniqueAxisNames().ToArray(); _chosenAxis = EditorGUILayout.Popup(_chosenAxis, axisNames); }