void Start() { if (isLocalPlayer) { gameObject.tag = "LocalPlayer"; _body = GetComponent <Rigidbody2D>(); _collider = GetComponent <BoxCollider2D>(); _currentInteractable = null; if (!isInLobby) { Messenger <float> .Broadcast(GameEvent.PLAYER_STARTS, gameObject.transform.position.x); } vcamera = GameObject.FindWithTag("CameraSet").GetComponent <CinemachineVirtualCamera>(); vcamera.Follow = transform; healthBarObject.SetActive(false); textCanvas.SetActive(false); nameText.text = ""; CmdSetUpName(PlayerPrefs.GetString("Name")); if (!isInLobby) { Messenger <int> .AddListener(GameEvent.DISTANCE_INCREASED, OnDistanceIncreased); } inputAvailabilityManager = GameObject.FindWithTag("InputAvailabilityManager").GetComponent <InputAvailabilityManager>(); } else { nameText.text = playerName; arrow.SetActive(false); if (isInLobby) { healthBarObject.SetActive(false); textCanvas.SetActive(false); } } }
void Start() { keyText.text = interactionKey.ToString(); inputAvailabilityManager = GameObject.FindWithTag("InputAvailabilityManager").GetComponent <InputAvailabilityManager>(); button.onClick.AddListener(ChangeState); UpdateState(); }
private void Start() { var o = GameObject.FindWithTag("InputAvailabilityManager"); if (o != null) { inputAvailabilityManager = o.GetComponent <InputAvailabilityManager>(); } MessengerInternal.DEFAULT_MODE = MessengerMode.DONT_REQUIRE_LISTENER; }
private void Start() { UpdateDisplay(); inputAvailabilityManager = GameObject.FindWithTag("InputAvailabilityManager").GetComponent <InputAvailabilityManager>(); }