/// <summary> /// Raises the <see cref="InputAdded" /> event. /// </summary> /// <param name="e">The <see cref="DspInputEventArgs" /> instance containing the event data.</param> protected virtual void OnInputAdded(DspInputEventArgs e) { InputAdded?.Invoke(this, e); }
/// <summary> /// Raises the world generated event. /// </summary> /// <param name="e"></param> public static void InputAddedHandler() { InputAdded?.Invoke(); }