private bool newTaskbarIsEnabled = false; // NOTE(Santi): This is temporal, until we remove the old taskbar private void Awake() { i = this; toggleUIVisibilityTrigger = Resources.Load <InputAction_Trigger>(TOGGLE_UI_VISIBILITY_ASSET_NAME); toggleUIVisibilityTrigger.OnTriggered += ToggleUIVisibility_OnTriggered; }
public IEnumerator Toggle() { InputAction_Trigger action = null; var inputController = GameObject.FindObjectOfType <InputController>(); for (int i = 0; i < inputController.triggerTimeActions.Length; i++) { // Find the open nav map action used by the input controller if (inputController.triggerTimeActions[i].GetDCLAction() == DCLAction_Trigger.ToggleNavMap) { action = inputController.triggerTimeActions[i]; break; } } Assert.IsNotNull(action); action.RaiseOnTriggered(); yield return(null); Assert.IsTrue(navmapView.scrollRect.gameObject.activeSelf); action.RaiseOnTriggered(); yield return(null); Assert.IsFalse(navmapView.scrollRect.gameObject.activeSelf); }
public void Initialize(ChatHUDView view = null, UnityAction <ChatMessage> onSendMessage = null) { this.view = view ?? ChatHUDView.Create(); this.view.Initialize(this, onSendMessage); this.view.OnPressPrivateMessage -= View_OnPressPrivateMessage; this.view.OnPressPrivateMessage += View_OnPressPrivateMessage; if (this.view.contextMenu != null) { this.view.contextMenu.OnShowMenu -= ContextMenu_OnShowMenu; this.view.contextMenu.OnShowMenu += ContextMenu_OnShowMenu; this.view.contextMenu.OnPassport -= ContextMenu_OnPassport; this.view.contextMenu.OnPassport += ContextMenu_OnPassport; this.view.contextMenu.OnBlock -= ContextMenu_OnBlock; this.view.contextMenu.OnBlock += ContextMenu_OnBlock; this.view.contextMenu.OnReport -= ContextMenu_OnReport; this.view.contextMenu.OnReport += ContextMenu_OnReport; } closeWindowTrigger = Resources.Load <InputAction_Trigger>("CloseWindow"); closeWindowTrigger.OnTriggered -= OnCloseButtonPressed; closeWindowTrigger.OnTriggered += OnCloseButtonPressed; }
public override void Init(BIWContext context) { base.Init(context); lookAtT = new GameObject("BIWGodModeTransform").transform; maxDistanceToSelectEntitiesValue = context.godModeDynamicVariablesAsset.maxDistanceToSelectEntities; snapFactor = context.godModeDynamicVariablesAsset.snapFactor; snapRotationDegresFactor = context.godModeDynamicVariablesAsset.snapRotationDegresFactor; snapScaleFactor = context.godModeDynamicVariablesAsset.snapScaleFactor; snapDistanceToActivateMovement = context.godModeDynamicVariablesAsset.snapDistanceToActivateMovement; initialEagleCameraHeight = context.godModeDynamicVariablesAsset.initialEagleCameraHeight; initialEagleCameraDistance = context.godModeDynamicVariablesAsset.initialEagleCameraDistance; initialEagleCameraLookAtHeight = context.godModeDynamicVariablesAsset.initialEagleCameraLookAtHeight; snapDragFactor = context.godModeDynamicVariablesAsset.snapDragFactor; outlinerController = context.outlinerController; gizmoManager = context.gizmosController; if (HUDController.i.builderInWorldMainHud != null) { HUDController.i.builderInWorldMainHud.OnTranslateSelectedAction += TranslateMode; HUDController.i.builderInWorldMainHud.OnRotateSelectedAction += RotateMode; HUDController.i.builderInWorldMainHud.OnScaleSelectedAction += ScaleMode; HUDController.i.builderInWorldMainHud.OnSelectedObjectPositionChange += UpdateSelectionPosition; HUDController.i.builderInWorldMainHud.OnSelectedObjectRotationChange += UpdateSelectionRotation; HUDController.i.builderInWorldMainHud.OnSelectedObjectScaleChange += UpdateSelectionScale; HUDController.i.builderInWorldMainHud.OnResetCameraAction += ResetCamera; HUDController.i.builderInWorldMainHud.OnPublishAction += TakeSceneScreenshotForPublish; } if (context.sceneReferences.cameraController.TryGetCameraStateByType <FreeCameraMovement>(out CameraStateBase cameraState)) { freeCameraController = (FreeCameraMovement)cameraState; } mouseCatcher = context.sceneReferences.mouseCatcher; avatarRenderer = context.sceneReferences.playerAvatarController; cameraController = context.sceneReferences.cameraController; BIWInputWrapper.OnMouseDown += OnInputMouseDown; BIWInputWrapper.OnMouseUp += OnInputMouseUp; BIWInputWrapper.OnMouseUpOnUI += OnInputMouseUpOnUi; BIWInputWrapper.OnMouseDrag += OnInputMouseDrag; focusOnSelectedEntitiesInputAction = context.inputsReferencesAsset.focusOnSelectedEntitiesInputAction; multiSelectionInputAction = context.inputsReferencesAsset.multiSelectionInputAction; focusOnSelectedEntitiesInputAction.OnTriggered += (o) => FocusOnSelectedEntitiesInput(); multiSelectionInputAction.OnStarted += (o) => ChangeSnapTemporaryActivated(); multiSelectionInputAction.OnFinished += (o) => ChangeSnapTemporaryDeactivated(); gizmoManager.OnChangeTransformValue += EntitiesTransfromByGizmos; gizmoManager.OnGizmoTransformObjectEnd += OnGizmosTransformEnd; gizmoManager.OnGizmoTransformObjectStart += OnGizmosTransformStart; }
public override void Initialize() { base.Initialize(); if (isInit) { return; } activeFeature = true; isInit = true; BIWCatalogManager.Init(); CreateControllers(); InitReferences(); if (builderInWorldBridge != null) { builderInWorldBridge.OnCatalogHeadersReceived += CatalogHeadersReceived; builderInWorldBridge.OnBuilderProjectInfo -= BuilderProjectPanelInfo; } userProfile = UserProfile.GetOwnUserProfile(); if (!string.IsNullOrEmpty(userProfile.userId)) { updateLandsWithAcessCoroutine = CoroutineStarter.Start(CheckLandsAccess()); } else { userProfile.OnUpdate += OnUserProfileUpdate; } InitHUD(); BIWTeleportAndEdit.OnTeleportEnd += OnPlayerTeleportedToEditScene; ConfigureLoadingController(); InitControllers(); CommonScriptableObjects.builderInWorldNotNecessaryUIVisibilityStatus.Set(true); builderInWorldBridge.AskKernelForCatalogHeaders(); isCatalogLoading = true; BIWNFTController.i.Initialize(); BIWNFTController.i.OnNFTUsageChange += OnNFTUsageChange; editModeChangeInputAction = context.inputsReferencesAsset.editModeChangeInputAction; editModeChangeInputAction.OnTriggered += ChangeEditModeStatusByShortcut; biwAudioHandler = GameObject.Instantiate(context.projectReferencesAsset.audioPrefab, Vector3.zero, Quaternion.identity).GetComponent <BuilderInWorldAudioHandler>(); biwAudioHandler.SetReferences(context); biwAudioHandler.gameObject.SetActive(false); }
private void Awake() { i = this; toggleUIVisibilityTrigger = Resources.Load <InputAction_Trigger>(TOGGLE_UI_VISIBILITY_ASSET_NAME); toggleUIVisibilityTrigger.OnTriggered += ToggleUIVisibility_OnTriggered; CommonScriptableObjects.allUIHidden.OnChange += AllUIHiddenOnOnChange; UserContextMenu.OnOpenPrivateChatRequest += OpenPrivateChatWindow; }
public void Initialize(IHUDFactory hudFactory) { i = this; this.hudFactory = hudFactory; toggleUIVisibilityTrigger = Resources.Load <InputAction_Trigger>(TOGGLE_UI_VISIBILITY_ASSET_NAME); toggleUIVisibilityTrigger.OnTriggered += ToggleUIVisibility_OnTriggered; CommonScriptableObjects.allUIHidden.OnChange += AllUIHiddenOnOnChange; UserContextMenu.OnOpenPrivateChatRequest += OpenPrivateChatWindow; }
public void Initialize(IMouseCatcher mouseCatcher, IChatController chatController, IFriendsController friendsController) { this.mouseCatcher = mouseCatcher; this.chatController = chatController; view = TaskbarHUDView.Create(this, chatController, friendsController); if (mouseCatcher != null) { mouseCatcher.OnMouseLock -= MouseCatcher_OnMouseLock; mouseCatcher.OnMouseUnlock -= MouseCatcher_OnMouseUnlock; mouseCatcher.OnMouseLock += MouseCatcher_OnMouseLock; mouseCatcher.OnMouseUnlock += MouseCatcher_OnMouseUnlock; } view.chatHeadsGroup.OnHeadToggleOn += ChatHeadsGroup_OnHeadOpen; view.chatHeadsGroup.OnHeadToggleOff += ChatHeadsGroup_OnHeadClose; view.windowContainerLayout.enabled = false; view.OnChatToggleOff += View_OnChatToggleOff; view.OnChatToggleOn += View_OnChatToggleOn; view.OnFriendsToggleOff += View_OnFriendsToggleOff; view.OnFriendsToggleOn += View_OnFriendsToggleOn; toggleFriendsTrigger = Resources.Load <InputAction_Trigger>("ToggleFriends"); toggleFriendsTrigger.OnTriggered -= ToggleFriendsTrigger_OnTriggered; toggleFriendsTrigger.OnTriggered += ToggleFriendsTrigger_OnTriggered; closeWindowTrigger = Resources.Load <InputAction_Trigger>("CloseWindow"); closeWindowTrigger.OnTriggered -= CloseWindowTrigger_OnTriggered; closeWindowTrigger.OnTriggered += CloseWindowTrigger_OnTriggered; toggleWorldChatTrigger = Resources.Load <InputAction_Trigger>("ToggleWorldChat"); toggleWorldChatTrigger.OnTriggered -= ToggleWorldChatTrigger_OnTriggered; toggleWorldChatTrigger.OnTriggered += ToggleWorldChatTrigger_OnTriggered; if (chatController != null) { chatController.OnAddMessage -= OnAddMessage; chatController.OnAddMessage += OnAddMessage; } view.windowContainerAnimator.Show(); }
public override void Init(BIWContext context) { base.Init(context); if (HUDController.i.builderInWorldMainHud != null) { hudController = HUDController.i.builderInWorldMainHud; hudController.OnEntityDelete += DeleteSingleEntity; hudController.OnDuplicateSelectedAction += DuplicateSelectedEntitiesInput; hudController.OnDeleteSelectedAction += DeleteSelectedEntitiesInput; hudController.OnEntityClick += ChangeEntitySelectionFromList; hudController.OnEntityLock += ChangeEntityLockStatus; hudController.OnEntityChangeVisibility += ChangeEntityVisibilityStatus; hudController.OnEntityRename += SetEntityName; hudController.OnEntitySmartItemComponentUpdate += UpdateSmartItemComponentInKernel; } BIWInputWrapper.OnMouseDown += OnInputMouseDown; BIWInputWrapper.OnMouseUp += OnInputMouseUp; DCL.Environment.i.world.sceneBoundsChecker.OnEntityBoundsCheckerStatusChanged += ChangeEntityBoundsCheckerStatus; bridge = context.sceneReferences.builderInWorldBridge; outlinerController = context.outlinerController; modeController = context.modeController; actionController = context.actionController; creatorController = context.creatorController; raycastController = context.raycastController; editMaterial = context.projectReferencesAsset.editMaterial; hideSelectedEntitiesAction = context.inputsReferencesAsset.hideSelectedEntitiesAction; showAllEntitiesAction = context.inputsReferencesAsset.showAllEntitiesAction; hideSelectedEntitiesDelegate = (action) => ChangeShowStateSelectedEntities(); showAllEntitiesDelegate = (action) => ShowAllEntities(); hideSelectedEntitiesAction.OnTriggered += hideSelectedEntitiesDelegate; showAllEntitiesAction.OnTriggered += showAllEntitiesDelegate; actionController.OnRedo += ReSelectEntities; actionController.OnUndo += ReSelectEntities; }
public void Initialize(IQuestsController newQuestsController) { questsController = newQuestsController; view = CreateView(); SetViewActive(false); toggleQuestsPanel = Resources.Load<InputAction_Trigger>("ToggleQuestsPanelHud"); toggleQuestsPanel.OnTriggered += OnToggleActionTriggered; questsController.OnQuestUpdated += OnQuestUpdated; quests.OnAdded += OnQuestAdded; quests.OnRemoved += OnQuestRemoved; quests.OnSet += OnQuestSet; DataStore.i.HUDs.questsPanelVisible.OnChange -= OnQuestPanelVisibleChanged; DataStore.i.HUDs.questsPanelVisible.OnChange += OnQuestPanelVisibleChanged; OnQuestSet(quests.Get()); }
public ExploreHUDController() { view = UnityEngine.Object.Instantiate(Resources.Load <GameObject>("ExploreHUD")).GetComponent <ExploreHUDView>(); view.name = "_ExploreHUD"; view.popup.gameObject.SetActive(false); toggleExploreTrigger = Resources.Load <InputAction_Trigger>("ToggleExploreHud"); toggleExploreTrigger.OnTriggered += OnToggleActionTriggered; view.OnCloseButtonPressed += () => { if (view.IsVisible()) { toggleExploreTrigger.RaiseOnTriggered(); } }; view.gotoMagicButton.OnGotoMagicPressed += GoToMagic; view.togglePopupButton.onPointerDown += () => toggleExploreTrigger.RaiseOnTriggered(); HotSceneCellView.OnJumpIn += OnJumpIn; }
public PlayerInfoCardHUDController() { view = PlayerInfoCardHUDView.CreateView(); view.Initialize(() => { OnCloseButtonPressed(); } , ReportPlayer, BlockPlayer, UnblockPlayer, AddPlayerAsFriend, CancelInvitation, AcceptFriendRequest, RejectFriendRequest); currentPlayerId = Resources.Load <StringVariable>(CURRENT_PLAYER_ID); currentPlayerId.OnChange += OnCurrentPlayerIdChanged; OnCurrentPlayerIdChanged(currentPlayerId, null); toggleFriendsTrigger = Resources.Load <InputAction_Trigger>("ToggleFriends"); toggleFriendsTrigger.OnTriggered -= OnCloseButtonPressed; toggleFriendsTrigger.OnTriggered += OnCloseButtonPressed; closeWindowTrigger = Resources.Load <InputAction_Trigger>("CloseWindow"); closeWindowTrigger.OnTriggered -= OnCloseButtonPressed; closeWindowTrigger.OnTriggered += OnCloseButtonPressed; toggleWorldChatTrigger = Resources.Load <InputAction_Trigger>("ToggleWorldChat"); toggleWorldChatTrigger.OnTriggered -= OnCloseButtonPressed; toggleWorldChatTrigger.OnTriggered += OnCloseButtonPressed; }
public override void Init(BIWContext context) { base.Init(context); cursorGO = context.sceneReferences.cursorCanvas; cameraParentGO = context.sceneReferences.cameraParent; InitGameObjects(); firstPersonMode = new BiwFirstPersonMode(); godMode = new BiwGodMode(); firstPersonMode.Init(context); godMode.Init(context); firstPersonMode.OnInputDone += InputDone; godMode.OnInputDone += InputDone; if (HUDController.i.builderInWorldMainHud != null) { HUDController.i.builderInWorldMainHud.OnChangeModeAction += ChangeAdvanceMode; HUDController.i.builderInWorldMainHud.OnResetAction += ResetScaleAndRotation; HUDController.i.builderInWorldMainHud.OnChangeSnapModeAction += ChangeSnapMode; } actionController = context.actionController; entityHandler = context.entityHandler; toggleSnapModeInputAction = context.inputsReferencesAsset.toggleSnapModeInputAction; snapModeDelegate = (action) => ChangeSnapMode(); toggleSnapModeInputAction.OnTriggered += snapModeDelegate; firstPersonMode.OnActionGenerated += actionController.AddAction; godMode.OnActionGenerated += actionController.AddAction; SetEditorGameObjects(); }
public override void Init(BIWContext biwContext) { base.Init(biwContext); actionController = biwContext.actionController; modeController = biwContext.modeController; inputWrapper = biwContext.inputWrapper; outlinerController = biwContext.outlinerController; entityHandler = biwContext.entityHandler; toggleRedoActionInputAction = biwContext.inputsReferencesAsset.toggleRedoActionInputAction; toggleUndoActionInputAction = biwContext.inputsReferencesAsset.toggleUndoActionInputAction; multiSelectionInputAction = biwContext.inputsReferencesAsset.multiSelectionInputAction; if (HUDController.i.builderInWorldMainHud != null) { HUDController.i.builderInWorldMainHud.OnStopInput += StopInput; HUDController.i.builderInWorldMainHud.OnResumeInput += ResumeInput; } redoDelegate = (action) => RedoAction(); undoDelegate = (action) => UndoAction(); toggleRedoActionInputAction.OnTriggered += redoDelegate; toggleUndoActionInputAction.OnTriggered += undoDelegate; multiSelectionStartDelegate = (action) => StartMultiSelection(); multiSelectionFinishedDelegate = (action) => EndMultiSelection(); BIWInputWrapper.OnMouseClick += MouseClick; BIWInputWrapper.OnMouseClickOnUI += MouseClickOnUI; modeController.OnInputDone += InputDone; multiSelectionInputAction.OnStarted += multiSelectionStartDelegate; multiSelectionInputAction.OnFinished += multiSelectionFinishedDelegate; }
public void SetUp() { action = ScriptableObject.CreateInstance <InputAction_Trigger>(); }