/// <summary> /// <para> Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.</para> /// <para> originsOut should point to a STEAM_INPUT_MAX_ORIGINS sized array of EInputActionOrigin handles. The EInputActionOrigin enum will get extended as support for new controller controllers gets added to</para> /// <para> the Steam client and will exceed the values from this header, please check bounds if you are using a look up table.</para> /// </summary> public static int GetAnalogActionOrigins(InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin[] originsOut) { InteropHelp.TestIfAvailableClient(); if (originsOut != null && originsOut.Length != Constants.STEAM_INPUT_MAX_ORIGINS) { throw new System.ArgumentException("originsOut must be the same size as Constants.STEAM_INPUT_MAX_ORIGINS!"); } return(NativeMethods.ISteamInput_GetAnalogActionOrigins(CSteamAPIContext.GetSteamInput(), inputHandle, actionSetHandle, analogActionHandle, originsOut)); }
internal void ActivateActionSet(InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle) { _ActivateActionSet(Self, inputHandle, actionSetHandle); }
private static extern void _ActivateActionSet(IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle);
internal int GetAnalogActionOrigins(InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut) { var returnValue = _GetAnalogActionOrigins(Self, inputHandle, actionSetHandle, analogActionHandle, ref originsOut); return(returnValue); }
private static extern int _GetAnalogActionOrigins(IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut);
internal void DeactivateActionSetLayer(InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { _DeactivateActionSetLayer(Self, inputHandle, actionSetLayerHandle); }
/// <summary> /// <para> ACTION SET LAYERS</para> /// </summary> public static void ActivateActionSetLayer(InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamInput_ActivateActionSetLayer(CSteamAPIContext.GetSteamInput(), inputHandle, actionSetLayerHandle); }