Example #1
0
        ////TODO: make sure 2d doesn't move too far

        public void Process(ref InputAction.ModifierContext context)
        {
            if (context.timerHasExpired)
            {
                context.Cancelled();
                return;
            }

            if (context.isWaiting && !context.controlHasDefaultValue)
            {
                m_TapStartTime = context.time;
                context.SetTimeout(durationOrDefault);
                context.Started();
                return;
            }

            if (context.isStarted && context.controlHasDefaultValue)
            {
                if (context.time - m_TapStartTime <= durationOrDefault)
                {
                    context.Performed();
                }
                else
                {
                    ////REVIEW: does it matter to cancel right after expiration of 'duration' or is it enough to cancel on button up like here?
                    context.Cancelled();
                }
            }
        }
Example #2
0
        public void Process(ref InputAction.ModifierContext context)
        {
            if (context.timerHasExpired)
            {
                context.Performed();
                return;
            }

            if (context.isWaiting && !context.controlHasDefaultValue)
            {
                m_TimePressed = context.time;

                context.Started();
                context.SetTimeout(durationOrDefault);

                return;
            }

            ////TODO: need to ignore releases on controls that aren't m_PressedControl
            if (context.isStarted && context.controlHasDefaultValue)
            {
                if (context.time - m_TimePressed >= durationOrDefault)
                {
                    context.Performed();
                }
                else
                {
                    context.Cancelled();
                }
            }
        }
Example #3
0
        public void Process(ref InputAction.ModifierContext context)
        {
            if (!context.isWaiting)
            {
                return;
            }

            var control = context.control;

            var button = control as ButtonControl;

            if (button != null)
            {
                ////REVIEW: ths may not work as desired if multiple button state changes happen in the same update
                if (button.wasJustPressed)
                {
                    context.Performed();
                }
            }
            else
            {
                // Essentially replicate the button press logic from ButtonControl here.

                var floatControl = control as InputControl <float>;
                if (floatControl != null)
                {
                    var value      = floatControl.value;
                    var previous   = floatControl.previous;
                    var pressPoint = InputConfiguration.ButtonPressPoint;

                    if (previous < pressPoint && value >= pressPoint)
                    {
                        context.Performed();
                    }
                }
            }
        }
        public void Process(ref InputAction.ModifierContext context)
        {
            if (!context.isWaiting)
            {
                return;
            }

            var control = context.control;

            var button = control as ButtonControl;

            if (button != null)
            {
                if (button.wasJustPressed)
                {
                    context.Performed();
                }
            }
            else
            {
                // Essentially replicate the button press logic from ButtonControl here.

                var floatControl = control as InputControl <float>;
                if (floatControl != null)
                {
                    var value      = floatControl.value;
                    var previous   = floatControl.previous;
                    var pressPoint = InputConfiguration.ButtonPressPoint;

                    if (previous < pressPoint && value >= pressPoint)
                    {
                        context.Performed();
                    }
                }
            }
        }
Example #5
0
 public void Process(ref InputAction.ModifierContext context)
 {
     throw new System.NotImplementedException();
 }