override protected void SteeringUpdate() { if (Input.GetButtonDown("ChangeVehicle")) { if (specs.actualVehicle != specs.mainVehicle) { specs.OutofVehicle(); specs.IntoVehicle(specs.mainVehicle); } else { RaycastHit hit; if (Physics.Raycast(transform.position, transform.forward, out hit, 10f, mask)) { specs.OutofVehicle(); specs.IntoVehicle(hit.collider.gameObject.transform.parent.GetComponent <VehicleTypeDefiner>()); } else { if (specs.inTrigger.Count > 0) { specs.OutofVehicle(); specs.IntoVehicle(specs.inTrigger[0]); } } } } if (specs.actualVehicle != null) { switch (specs.actualVehicle.vehicleType) { case VehicleType.Drone: steeringDrone.Steer(Input.GetAxis("Thrust"), Input.GetAxis("Pitch"), Input.GetAxis("Roll"), Input.GetAxis("Yaw"), Input.GetAxis("PrototypeTurbo"), Input.GetButtonDown("Lights"), Input.GetButtonDown("Turn off motors"), Input.GetButtonDown("Stabilize"), Input.GetButtonDown("Keep altitude"), Input.GetButtonDown("Self leveling")); break; case VehicleType.Tractor: tractorScriptEasy.Steer(Input.GetButtonDown("Break"), Input.GetButtonUp("Break"), Input.GetAxis("Vertical"), Input.GetAxis("Horizontal"), Input.GetButtonDown("Gear Down"), Input.GetButtonDown("Gear Up")); trailerTrolley.Steer(Input.GetAxis("Trolley")); break; case VehicleType.Robot: robotWheelsSteering.Steer(Input.GetAxis("Vertical"), Input.GetAxis("Horizontal"), Input.GetAxis("Spread(robot)"), Input.GetAxis("Height(robot)"), Input.GetButtonDown("Turning in place")); robotGrabber.Steer(Input.GetButtonUp("Item outside"), Input.GetButtonUp("Item inside"), Input.GetButton("Item outside"), Input.GetButton("Item inside"), Input.GetButtonDown("Next Item"), Input.GetButtonDown("Previous Item"), Input.GetButtonDown("Hands Up")); break; } } if (specs.weaponManager) { foreach (Shooter weapon in specs.weaponManager.weapons_Shooter) { weapon.shoot = Input.GetButton("Fire"); } } }
private void Update() { if (Input.GetAxis("Jump") > 0 && Grounded) { jump = true; } physics.AddRelativeTorque(0, Torque * Input2.GetAxis("Frame Yaw"), 0); }