Example #1
0
        public override void Update(GameTime gameTime, Input input)
        {
            front.Update(gameTime, input);

            if (dragging)
            {
                front.position.X = MathHelper.Clamp(input.MousePosition.X - relativeX, position.X, position.X + Size.X - front.size.X); //Pas posotie van de slider aan
                label.Label = Text + ": " + Math.Round(Value, 1).ToString();
            }

            if (input.IsLeftMouseUp()) //Het loslaten van de muis hoeft niet persé boven de SliderFront te gebeuren
                dragging = false;
        }
Example #2
0
        public override void Update(GameTime gameTime, Input input)
        {
            mousePosition = input.MousePosition;
            if (mousePosition.Y > position.Y && mousePosition.Y < position.Y + size.Y)
            {
                if (input.IsLeftMouseDown() && ButtonDown != null)
                    ButtonDown(this, new EventArgs());
                else if (input.IsLeftMouseUp() && ButtonUp != null)
                    ButtonUp(this, new EventArgs());
            }

            scale = 1.0f;
            if (mousePosition.X > position.X && mousePosition.X < position.X + size.X &&
                mousePosition.Y > position.Y && mousePosition.Y < position.Y + size.Y)
                scale = 1.2f;
        }