Example #1
0
        private void PushUpdatedState(string text, int cursorBegin, KeyboardResult result)
        {
            _lastResult = result;
            _textValue  = text;

            bool cancel = result == KeyboardResult.Cancel;
            bool accept = result == KeyboardResult.Accept;

            if (!IsKeyboardActive())
            {
                // Keyboard is not active.

                return;
            }

            if (accept == false && cancel == false)
            {
                Logger.Debug?.Print(LogClass.ServiceAm, $"Updating keyboard text to {text} and cursor position to {cursorBegin}");

                PushChangedString(text, (uint)cursorBegin, _backgroundState);
            }
            else
            {
                // Disable the frontend.
                DeactivateFrontend();

                // The 'Complete' state indicates the Calc request has been fulfilled by the applet.
                _backgroundState = InlineKeyboardState.Disappearing;

                if (accept)
                {
                    Logger.Debug?.Print(LogClass.ServiceAm, $"Sending keyboard OK with text {text}");

                    DecidedEnter(text, _backgroundState);
                }
                else if (cancel)
                {
                    Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel");

                    DecidedCancel(_backgroundState);
                }

                _interactiveSession.Push(InlineResponses.Default(_backgroundState));

                Logger.Debug?.Print(LogClass.ServiceAm, $"Resetting state of the keyboard to {_backgroundState}");

                // Set the state of the applet to 'Initialized' as it is the only known state so far
                // that does not soft-lock the keyboard after use.

                _backgroundState = InlineKeyboardState.Initialized;

                _interactiveSession.Push(InlineResponses.Default(_backgroundState));
            }
        }
        private void DynamicTextChanged(string text, int cursorBegin, int cursorEnd, bool isAccept, bool isCancel, bool force)
        {
            // Launch as a task to avoid blocking the UI
            Task.Run(() =>
            {
                if (force)
                {
                    Logger.Warning?.Print(LogClass.ServiceAm, "Forcing keyboard out of soft-lock...");

                    // Repeat the response sequence from a Calc to try to exit a soft-lock.

                    text = DefaultText;

                    PushChangedString(text, 0, InlineKeyboardState.Ready);

                    _interactiveSession.Push(InlineResponses.Default(InlineKeyboardState.Ready));

                    Thread.Sleep(SoftUnlockerDelayMilliseconds);
                }

                InlineKeyboardState state = GetInlineState();
                if (!force && (state < InlineKeyboardState.Ready || state == InlineKeyboardState.Complete))
                {
                    return;
                }

                if (isAccept == false && isCancel == false)
                {
                    Logger.Debug?.Print(LogClass.ServiceAm, $"Updating keyboard text to {text} and cursor position to {cursorBegin}");

                    state = InlineKeyboardState.Complete;
                    PushChangedString(text, (uint)cursorBegin, state);
                }
                else
                {
                    // The 'Complete' state indicates the Calc request has been fulfilled by the applet,
                    // but do not change the state of the entire applet, only the responses.
                    state = InlineKeyboardState.Complete;

                    if (isAccept)
                    {
                        Logger.Debug?.Print(LogClass.ServiceAm, $"Sending keyboard OK with text {text}");

                        DecidedEnter(text, state);
                    }
                    else if (isCancel)
                    {
                        Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel");

                        DecidedCancel(state);
                    }

                    _interactiveSession.Push(InlineResponses.Default(state));

                    Logger.Debug?.Print(LogClass.ServiceAm, $"Resetting state of the keyboard to {state}");

                    // Set the state of the applet to 'Initialized' as it is the only known state so far
                    // that does not soft-lock the keyboard after use.
                    state = InlineKeyboardState.Initialized;

                    _interactiveSession.Push(InlineResponses.Default(state));

                    SetInlineState(state);
                }
            });
        }
        private void OnBackgroundInteractiveData(byte[] data)
        {
            // WARNING: Only invoke applet state changes after an explicit finalization
            // request from the game, this is because the inline keyboard is expected to
            // keep running in the background sending data by itself.

            using (MemoryStream stream = new MemoryStream(data))
                using (BinaryReader reader = new BinaryReader(stream))
                {
                    InlineKeyboardRequest request = (InlineKeyboardRequest)reader.ReadUInt32();
                    InlineKeyboardState   state   = GetInlineState();
                    long remaining;

                    Logger.Debug?.Print(LogClass.ServiceAm, $"Keyboard received command {request} in state {state}");

                    switch (request)
                    {
                    case InlineKeyboardRequest.UseChangedStringV2:
                        Logger.Stub?.Print(LogClass.ServiceAm, "Keyboard response ChangedStringV2");
                        break;

                    case InlineKeyboardRequest.UseMovedCursorV2:
                        Logger.Stub?.Print(LogClass.ServiceAm, "Keyboard response MovedCursorV2");
                        break;

                    case InlineKeyboardRequest.SetUserWordInfo:
                        // Read the user word info data.
                        remaining = stream.Length - stream.Position;
                        if (remaining < sizeof(int))
                        {
                            Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard User Word Info of {remaining} bytes");
                        }
                        else
                        {
                            int wordsCount = reader.ReadInt32();
                            int wordSize   = Marshal.SizeOf <SoftwareKeyboardUserWord>();
                            remaining = stream.Length - stream.Position;

                            if (wordsCount > MaxUserWords)
                            {
                                Logger.Warning?.Print(LogClass.ServiceAm, $"Received {wordsCount} User Words but the maximum is {MaxUserWords}");
                            }
                            else if (wordsCount * wordSize != remaining)
                            {
                                Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard User Word Info data of {remaining} bytes for {wordsCount} words");
                            }
                            else
                            {
                                _keyboardBackgroundUserWords = new SoftwareKeyboardUserWord[wordsCount];

                                for (int word = 0; word < wordsCount; word++)
                                {
                                    byte[] wordData = reader.ReadBytes(wordSize);
                                    _keyboardBackgroundUserWords[word] = ReadStruct <SoftwareKeyboardUserWord>(wordData);
                                }
                            }
                        }
                        _interactiveSession.Push(InlineResponses.ReleasedUserWordInfo(state));
                        break;

                    case InlineKeyboardRequest.SetCustomizeDic:
                        // Read the custom dic data.
                        remaining = stream.Length - stream.Position;
                        if (remaining != Marshal.SizeOf <SoftwareKeyboardCustomizeDic>())
                        {
                            Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Customize Dic of {remaining} bytes");
                        }
                        else
                        {
                            var keyboardDicData = reader.ReadBytes((int)remaining);
                            _keyboardBackgroundDic = ReadStruct <SoftwareKeyboardCustomizeDic>(keyboardDicData);
                        }
                        break;

                    case InlineKeyboardRequest.SetCustomizedDictionaries:
                        // Read the custom dictionaries data.
                        remaining = stream.Length - stream.Position;
                        if (remaining != Marshal.SizeOf <SoftwareKeyboardDictSet>())
                        {
                            Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes");
                        }
                        else
                        {
                            var keyboardDictData = reader.ReadBytes((int)remaining);
                            _keyboardBackgroundDictSet = ReadStruct <SoftwareKeyboardDictSet>(keyboardDictData);
                        }
                        break;

                    case InlineKeyboardRequest.Calc:
                        // The Calc request tells the Applet to enter the main input handling loop, which will end
                        // with either a text being submitted or a cancel request from the user.

                        // Read the Calc data.
                        SoftwareKeyboardCalc newCalc;
                        remaining = stream.Length - stream.Position;
                        if (remaining != Marshal.SizeOf <SoftwareKeyboardCalc>())
                        {
                            Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes");
                            newCalc = new SoftwareKeyboardCalc();
                        }
                        else
                        {
                            var keyboardCalcData = reader.ReadBytes((int)remaining);
                            newCalc = ReadStruct <SoftwareKeyboardCalc>(keyboardCalcData);
                        }

                        // Make the state transition.
                        if (state < InlineKeyboardState.Ready)
                        {
                            // This field consistently is -1 when the calc is not meant to be shown.
                            if (newCalc.Appear.Padding1 == -1)
                            {
                                state = InlineKeyboardState.Initialized;

                                Logger.Debug?.Print(LogClass.ServiceAm, $"Calc during state {state} is probably a dummy");
                            }
                            else
                            {
                                // Set the new calc
                                _keyboardBackgroundCalc = newCalc;

                                // Check if the application expects UTF8 encoding instead of UTF16.
                                if (_keyboardBackgroundCalc.UseUtf8)
                                {
                                    _encoding = Encoding.UTF8;
                                }

                                string newText        = _keyboardBackgroundCalc.InputText;
                                uint   cursorPosition = (uint)_keyboardBackgroundCalc.CursorPos;
                                _dynamicTextInputHandler?.SetText(newText);

                                state = InlineKeyboardState.Ready;
                                PushChangedString(newText, cursorPosition, state);
                            }

                            SetInlineState(state);
                        }
                        else if (state == InlineKeyboardState.Complete)
                        {
                            state = InlineKeyboardState.Initialized;
                        }

                        // Send the response to the Calc
                        _interactiveSession.Push(InlineResponses.Default(state));
                        break;

                    case InlineKeyboardRequest.Finalize:
                        // Destroy the dynamic text input handler
                        if (_dynamicTextInputHandler != null)
                        {
                            _dynamicTextInputHandler.TextChanged -= DynamicTextChanged;
                            _dynamicTextInputHandler.Dispose();
                        }
                        // The calling application wants to close the keyboard applet and will wait for a state change.
                        SetInlineState(InlineKeyboardState.Uninitialized);
                        AppletStateChanged?.Invoke(this, null);
                        break;

                    default:
                        // We shouldn't be able to get here through standard swkbd execution.
                        Logger.Warning?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {state}");
                        _interactiveSession.Push(InlineResponses.Default(state));
                        break;
                    }
                }
        }
Example #4
0
        private void OnBackgroundInteractiveData(byte[] data)
        {
            // WARNING: Only invoke applet state changes after an explicit finalization
            // request from the game, this is because the inline keyboard is expected to
            // keep running in the background sending data by itself.

            using (MemoryStream stream = new MemoryStream(data))
                using (BinaryReader reader = new BinaryReader(stream))
                {
                    var request = (InlineKeyboardRequest)reader.ReadUInt32();

                    long remaining;

                    // Always show the keyboard if the state is 'Ready'.
                    bool showKeyboard = _state == SoftwareKeyboardState.Ready;

                    switch (request)
                    {
                    case InlineKeyboardRequest.Unknown0: // Unknown request sent by some games after calc
                        _interactiveSession.Push(InlineResponses.Default());
                        break;

                    case InlineKeyboardRequest.UseChangedStringV2:
                        // Not used because we only send the entire string after confirmation.
                        _interactiveSession.Push(InlineResponses.Default());
                        break;

                    case InlineKeyboardRequest.UseMovedCursorV2:
                        // Not used because we only send the entire string after confirmation.
                        _interactiveSession.Push(InlineResponses.Default());
                        break;

                    case InlineKeyboardRequest.SetCustomizeDic:
                        remaining = stream.Length - stream.Position;
                        if (remaining != Marshal.SizeOf <SoftwareKeyboardDictSet>())
                        {
                            Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes!");
                        }
                        else
                        {
                            var keyboardDictData = reader.ReadBytes((int)remaining);
                            _keyboardDict = ReadStruct <SoftwareKeyboardDictSet>(keyboardDictData);
                        }
                        _interactiveSession.Push(InlineResponses.Default());
                        break;

                    case InlineKeyboardRequest.Calc:
                        // Put the keyboard in a Ready state, this will force showing
                        _state    = SoftwareKeyboardState.Ready;
                        remaining = stream.Length - stream.Position;
                        if (remaining != Marshal.SizeOf <SoftwareKeyboardCalc>())
                        {
                            Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes!");
                        }
                        else
                        {
                            var keyboardCalcData = reader.ReadBytes((int)remaining);
                            _keyboardCalc = ReadStruct <SoftwareKeyboardCalc>(keyboardCalcData);

                            if (_keyboardCalc.Utf8Mode == 0x1)
                            {
                                _encoding = Encoding.UTF8;
                            }

                            // Force showing the keyboard regardless of the state, an unwanted
                            // input dialog may show, but it is better than a soft lock.
                            if (_keyboardCalc.Appear.ShouldBeHidden == 0)
                            {
                                showKeyboard = true;
                            }
                        }
                        // Send an initialization finished signal.
                        _interactiveSession.Push(InlineResponses.FinishedInitialize());
                        // Start a task with the GUI handler to get user's input.
                        new Task(() =>
                        {
                            bool submit      = true;
                            string inputText = (!string.IsNullOrWhiteSpace(_keyboardCalc.InputText) ? _keyboardCalc.InputText : DefaultText);

                            // Call the configured GUI handler to get user's input.
                            if (!showKeyboard)
                            {
                                // Submit the default text to avoid soft locking if the keyboard was ignored by
                                // accident. It's better to change the name than being locked out of the game.
                                submit    = true;
                                inputText = DefaultText;

                                Logger.Debug?.Print(LogClass.Application, "Received a dummy Calc, keyboard will not be shown");
                            }
                            else if (_device.UiHandler == null)
                            {
                                Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
                            }
                            else
                            {
                                var args = new SoftwareKeyboardUiArgs
                                {
                                    HeaderText      = "", // The inline keyboard lacks these texts
                                    SubtitleText    = "",
                                    GuideText       = "",
                                    SubmitText      = (!string.IsNullOrWhiteSpace(_keyboardCalc.Appear.OkText) ? _keyboardCalc.Appear.OkText : "OK"),
                                    StringLengthMin = 0,
                                    StringLengthMax = 100,
                                    InitialText     = inputText
                                };

                                submit = _device.UiHandler.DisplayInputDialog(args, out inputText);
                            }

                            if (submit)
                            {
                                Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard OK...");

                                if (_encoding == Encoding.UTF8)
                                {
                                    _interactiveSession.Push(InlineResponses.DecidedEnterUtf8(inputText));
                                }
                                else
                                {
                                    _interactiveSession.Push(InlineResponses.DecidedEnter(inputText));
                                }
                            }
                            else
                            {
                                Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel...");
                                _interactiveSession.Push(InlineResponses.DecidedCancel());
                            }

                            // TODO: Why is this necessary? Does the software expect a constant stream of responses?
                            Thread.Sleep(500);

                            Logger.Debug?.Print(LogClass.ServiceAm, "Resetting state of the keyboard...");
                            _interactiveSession.Push(InlineResponses.Default());
                        }).Start();
                        break;

                    case InlineKeyboardRequest.Finalize:
                        // The game wants to close the keyboard applet and will wait for a state change.
                        _state = SoftwareKeyboardState.Uninitialized;
                        AppletStateChanged?.Invoke(this, null);
                        break;

                    default:
                        // We shouldn't be able to get here through standard swkbd execution.
                        Logger.Error?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {_state}!");
                        _interactiveSession.Push(InlineResponses.Default());
                        break;
                    }
                }
        }
Example #5
0
        private void OnBackgroundInteractiveData(byte[] data)
        {
            // WARNING: Only invoke applet state changes after an explicit finalization
            // request from the game, this is because the inline keyboard is expected to
            // keep running in the background sending data by itself.

            using (MemoryStream stream = new MemoryStream(data))
                using (BinaryReader reader = new BinaryReader(stream))
                {
                    var request = (InlineKeyboardRequest)reader.ReadUInt32();

                    long remaining;

                    Logger.Debug?.Print(LogClass.ServiceAm, $"Keyboard received command {request} in state {_backgroundState}");

                    switch (request)
                    {
                    case InlineKeyboardRequest.UseChangedStringV2:
                        Logger.Stub?.Print(LogClass.ServiceAm, "Inline keyboard request UseChangedStringV2");
                        break;

                    case InlineKeyboardRequest.UseMovedCursorV2:
                        Logger.Stub?.Print(LogClass.ServiceAm, "Inline keyboard request UseMovedCursorV2");
                        break;

                    case InlineKeyboardRequest.SetUserWordInfo:
                        // Read the user word info data.
                        remaining = stream.Length - stream.Position;
                        if (remaining < sizeof(int))
                        {
                            Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard User Word Info of {remaining} bytes");
                        }
                        else
                        {
                            int wordsCount = reader.ReadInt32();
                            int wordSize   = Marshal.SizeOf <SoftwareKeyboardUserWord>();
                            remaining = stream.Length - stream.Position;

                            if (wordsCount > MaxUserWords)
                            {
                                Logger.Warning?.Print(LogClass.ServiceAm, $"Received {wordsCount} User Words but the maximum is {MaxUserWords}");
                            }
                            else if (wordsCount * wordSize != remaining)
                            {
                                Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard User Word Info data of {remaining} bytes for {wordsCount} words");
                            }
                            else
                            {
                                _keyboardBackgroundUserWords = new SoftwareKeyboardUserWord[wordsCount];

                                for (int word = 0; word < wordsCount; word++)
                                {
                                    byte[] wordData = reader.ReadBytes(wordSize);
                                    _keyboardBackgroundUserWords[word] = ReadStruct <SoftwareKeyboardUserWord>(wordData);
                                }
                            }
                        }
                        _interactiveSession.Push(InlineResponses.ReleasedUserWordInfo(_backgroundState));
                        break;

                    case InlineKeyboardRequest.SetCustomizeDic:
                        // Read the custom dic data.
                        remaining = stream.Length - stream.Position;
                        if (remaining != Marshal.SizeOf <SoftwareKeyboardCustomizeDic>())
                        {
                            Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Customize Dic of {remaining} bytes");
                        }
                        else
                        {
                            var keyboardDicData = reader.ReadBytes((int)remaining);
                            _keyboardBackgroundDic = ReadStruct <SoftwareKeyboardCustomizeDic>(keyboardDicData);
                        }
                        break;

                    case InlineKeyboardRequest.SetCustomizedDictionaries:
                        // Read the custom dictionaries data.
                        remaining = stream.Length - stream.Position;
                        if (remaining != Marshal.SizeOf <SoftwareKeyboardDictSet>())
                        {
                            Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes");
                        }
                        else
                        {
                            var keyboardDictData = reader.ReadBytes((int)remaining);
                            _keyboardBackgroundDictSet = ReadStruct <SoftwareKeyboardDictSet>(keyboardDictData);
                        }
                        break;

                    case InlineKeyboardRequest.Calc:
                        // The Calc request is used to communicate configuration changes and commands to the keyboard.
                        // Fields in the Calc struct and operations are masked by the Flags field.

                        // Read the Calc data.
                        SoftwareKeyboardCalcEx newCalc;
                        remaining = stream.Length - stream.Position;
                        if (remaining == Marshal.SizeOf <SoftwareKeyboardCalc>())
                        {
                            var keyboardCalcData = reader.ReadBytes((int)remaining);
                            var keyboardCalc     = ReadStruct <SoftwareKeyboardCalc>(keyboardCalcData);

                            newCalc = keyboardCalc.ToExtended();
                        }
                        else if (remaining == Marshal.SizeOf <SoftwareKeyboardCalcEx>() || remaining == SoftwareKeyboardCalcEx.AlternativeSize)
                        {
                            var keyboardCalcData = reader.ReadBytes((int)remaining);

                            newCalc = ReadStruct <SoftwareKeyboardCalcEx>(keyboardCalcData);
                        }
                        else
                        {
                            Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes");

                            newCalc = new SoftwareKeyboardCalcEx();
                        }

                        // Process each individual operation specified in the flags.

                        bool updateText = false;

                        if ((newCalc.Flags & KeyboardCalcFlags.Initialize) != 0)
                        {
                            _interactiveSession.Push(InlineResponses.FinishedInitialize(_backgroundState));

                            _backgroundState = InlineKeyboardState.Initialized;
                        }

                        if ((newCalc.Flags & KeyboardCalcFlags.SetCursorPos) != 0)
                        {
                            _cursorBegin = newCalc.CursorPos;
                            updateText   = true;

                            Logger.Debug?.Print(LogClass.ServiceAm, $"Cursor position set to {_cursorBegin}");
                        }

                        if ((newCalc.Flags & KeyboardCalcFlags.SetInputText) != 0)
                        {
                            _textValue = newCalc.InputText;
                            updateText = true;

                            Logger.Debug?.Print(LogClass.ServiceAm, $"Input text set to {_textValue}");
                        }

                        if ((newCalc.Flags & KeyboardCalcFlags.SetUtf8Mode) != 0)
                        {
                            _encoding = newCalc.UseUtf8 ? Encoding.UTF8 : Encoding.Default;

                            Logger.Debug?.Print(LogClass.ServiceAm, $"Encoding set to {_encoding}");
                        }

                        if (updateText)
                        {
                            _dynamicTextInputHandler.SetText(_textValue, _cursorBegin);
                            _keyboardRenderer.UpdateTextState(_textValue, _cursorBegin, _cursorBegin, null, null);
                        }

                        if ((newCalc.Flags & KeyboardCalcFlags.MustShow) != 0)
                        {
                            ActivateFrontend();

                            _backgroundState = InlineKeyboardState.Shown;

                            PushChangedString(_textValue, (uint)_cursorBegin, _backgroundState);
                        }

                        // Send the response to the Calc
                        _interactiveSession.Push(InlineResponses.Default(_backgroundState));
                        break;

                    case InlineKeyboardRequest.Finalize:
                        // Destroy the frontend.
                        DestroyFrontend();
                        // The calling application wants to close the keyboard applet and will wait for a state change.
                        _backgroundState = InlineKeyboardState.Uninitialized;
                        AppletStateChanged?.Invoke(this, null);
                        break;

                    default:
                        // We shouldn't be able to get here through standard swkbd execution.
                        Logger.Warning?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {_backgroundState}");
                        _interactiveSession.Push(InlineResponses.Default(_backgroundState));
                        break;
                    }
                }
        }
        private void GetInputTextAndSend(bool shouldShowKeyboard, InlineKeyboardState oldState)
        {
            bool submit = true;

            // Use the text specified by the Calc if it is available, otherwise use the default one.
            string inputText = (!string.IsNullOrWhiteSpace(_keyboardBackgroundCalc.InputText) ?
                                _keyboardBackgroundCalc.InputText : DefaultText);

            // Compute the elapsed time for the debouncing algorithm.
            long currentMillis      = PerformanceCounter.ElapsedMilliseconds;
            long inputElapsedMillis = currentMillis - _lastTextSetMillis;

            // Reset the input text before submitting the final result, that's because some games do not expect
            // consecutive submissions to abruptly shrink and they will crash if it happens. Changing the string
            // before the final submission prevents that.
            InlineKeyboardState newState = InlineKeyboardState.DataAvailable;

            SetInlineState(newState);
            ChangedString("", newState);

            if (!_lastWasHidden && (inputElapsedMillis < DebounceTimeMillis))
            {
                // A repeated Calc request has been received without player interaction, after the input has been
                // sent. This behavior happens in some games, so instead of showing another dialog, just apply a
                // time-based debouncing algorithm and repeat the last submission, either a value or a cancel.
                // It is also possible that the first Calc request was hidden by accident, in this case use the
                // debouncing as an oportunity to properly ask for input.
                inputText      = _textValue;
                submit         = _textValue != null;
                _lastWasHidden = false;

                Logger.Warning?.Print(LogClass.Application, "Debouncing repeated keyboard request");
            }
            else if (!shouldShowKeyboard)
            {
                // Submit the default text to avoid soft locking if the keyboard was ignored by
                // accident. It's better to change the name than being locked out of the game.
                inputText      = DefaultText;
                _lastWasHidden = true;

                Logger.Debug?.Print(LogClass.Application, "Received a dummy Calc, keyboard will not be shown");
            }
            else if (_device.UiHandler == null)
            {
                Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
                _lastWasHidden = false;
            }
            else
            {
                // Call the configured GUI handler to get user's input.
                var args = new SoftwareKeyboardUiArgs
                {
                    HeaderText   = "", // The inline keyboard lacks these texts
                    SubtitleText = "",
                    GuideText    = "",
                    SubmitText   = (!string.IsNullOrWhiteSpace(_keyboardBackgroundCalc.Appear.OkText) ?
                                    _keyboardBackgroundCalc.Appear.OkText : "OK"),
                    StringLengthMin = 0,
                    StringLengthMax = 100,
                    InitialText     = inputText
                };

                submit         = _device.UiHandler.DisplayInputDialog(args, out inputText);
                inputText      = submit ? inputText : null;
                _lastWasHidden = false;
            }

            // The 'Complete' state indicates the Calc request has been fulfilled by the applet.
            newState = InlineKeyboardState.Complete;

            if (submit)
            {
                Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard OK");
                DecidedEnter(inputText, newState);
            }
            else
            {
                Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel");
                DecidedCancel(newState);
            }

            _interactiveSession.Push(InlineResponses.Default(newState));

            // The constant calls to PopInteractiveData suggest that the keyboard applet continuously reports
            // data back to the application and this can also be time-sensitive. Pushing a state reset right
            // after the data has been sent does not work properly and the application will soft-lock. This
            // delay gives time for the application to catch up with the data and properly process the state
            // reset.
            Thread.Sleep(ResetDelayMillis);

            // 'Initialized' is the only known state so far that does not soft-lock the keyboard after use.
            newState = InlineKeyboardState.Initialized;

            Logger.Debug?.Print(LogClass.ServiceAm, $"Resetting state of the keyboard to {newState}");

            SetInlineState(newState);
            _interactiveSession.Push(InlineResponses.Default(newState));

            // Keep the text and the timestamp of the input for the debouncing algorithm.
            _textValue         = inputText;
            _lastTextSetMillis = PerformanceCounter.ElapsedMilliseconds;
        }
        private void OnBackgroundInteractiveData(byte[] data)
        {
            // WARNING: Only invoke applet state changes after an explicit finalization
            // request from the game, this is because the inline keyboard is expected to
            // keep running in the background sending data by itself.

            using (MemoryStream stream = new MemoryStream(data))
                using (BinaryReader reader = new BinaryReader(stream))
                {
                    InlineKeyboardRequest request = (InlineKeyboardRequest)reader.ReadUInt32();
                    InlineKeyboardState   state   = GetInlineState();
                    long remaining;

                    Logger.Debug?.Print(LogClass.ServiceAm, $"Keyboard received command {request} in state {state}");

                    switch (request)
                    {
                    case InlineKeyboardRequest.UseChangedStringV2:
                        _useChangedStringV2 = true;
                        break;

                    case InlineKeyboardRequest.UseMovedCursorV2:
                        // Not used because we only reply with the final string.
                        break;

                    case InlineKeyboardRequest.SetUserWordInfo:
                        // Read the user word info data.
                        remaining = stream.Length - stream.Position;
                        if (remaining < sizeof(int))
                        {
                            Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard User Word Info of {remaining} bytes");
                        }
                        else
                        {
                            int wordsCount = reader.ReadInt32();
                            int wordSize   = Marshal.SizeOf <SoftwareKeyboardUserWord>();
                            remaining = stream.Length - stream.Position;

                            if (wordsCount > MaxUserWords)
                            {
                                Logger.Warning?.Print(LogClass.ServiceAm, $"Received {wordsCount} User Words but the maximum is {MaxUserWords}");
                            }
                            else if (wordsCount * wordSize != remaining)
                            {
                                Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard User Word Info data of {remaining} bytes for {wordsCount} words");
                            }
                            else
                            {
                                _keyboardBackgroundUserWords = new SoftwareKeyboardUserWord[wordsCount];

                                for (int word = 0; word < wordsCount; word++)
                                {
                                    byte[] wordData = reader.ReadBytes(wordSize);
                                    _keyboardBackgroundUserWords[word] = ReadStruct <SoftwareKeyboardUserWord>(wordData);
                                }
                            }
                        }
                        _interactiveSession.Push(InlineResponses.ReleasedUserWordInfo(state));
                        break;

                    case InlineKeyboardRequest.SetCustomizeDic:
                        // Read the custom dic data.
                        remaining = stream.Length - stream.Position;
                        if (remaining != Marshal.SizeOf <SoftwareKeyboardCustomizeDic>())
                        {
                            Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Customize Dic of {remaining} bytes");
                        }
                        else
                        {
                            var keyboardDicData = reader.ReadBytes((int)remaining);
                            _keyboardBackgroundDic = ReadStruct <SoftwareKeyboardCustomizeDic>(keyboardDicData);
                        }
                        _interactiveSession.Push(InlineResponses.UnsetCustomizeDic(state));
                        break;

                    case InlineKeyboardRequest.SetCustomizedDictionaries:
                        // Read the custom dictionaries data.
                        remaining = stream.Length - stream.Position;
                        if (remaining != Marshal.SizeOf <SoftwareKeyboardDictSet>())
                        {
                            Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes");
                        }
                        else
                        {
                            var keyboardDictData = reader.ReadBytes((int)remaining);
                            _keyboardBackgroundDictSet = ReadStruct <SoftwareKeyboardDictSet>(keyboardDictData);
                        }
                        _interactiveSession.Push(InlineResponses.UnsetCustomizedDictionaries(state));
                        break;

                    case InlineKeyboardRequest.Calc:
                        // The Calc request tells the Applet to enter the main input handling loop, which will end
                        // with either a text being submitted or a cancel request from the user.

                        // NOTE: Some Calc requests happen early in the application and are not meant to be shown. This possibly
                        // happens because the game has complete control over when the inline keyboard is drawn, but here it
                        // would cause a dialog to pop in the emulator, which is inconvenient. An algorithm is applied to
                        // decide whether it is a dummy Calc or not, but regardless of the result, the dummy Calc appears to
                        // never happen twice, so the keyboard will always show if it has already been shown before.
                        bool shouldShowKeyboard = _alreadyShown;
                        _alreadyShown = true;

                        // Read the Calc data.
                        remaining = stream.Length - stream.Position;
                        if (remaining != Marshal.SizeOf <SoftwareKeyboardCalc>())
                        {
                            Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes");
                        }
                        else
                        {
                            var keyboardCalcData = reader.ReadBytes((int)remaining);
                            _keyboardBackgroundCalc = ReadStruct <SoftwareKeyboardCalc>(keyboardCalcData);

                            // Check if the application expects UTF8 encoding instead of UTF16.
                            if (_keyboardBackgroundCalc.UseUtf8)
                            {
                                _encoding = Encoding.UTF8;
                            }

                            // Force showing the keyboard regardless of the state, an unwanted
                            // input dialog may show, but it is better than a soft lock.
                            if (_keyboardBackgroundCalc.Appear.ShouldBeHidden == 0)
                            {
                                shouldShowKeyboard = true;
                            }
                        }
                        // Send an initialization finished signal.
                        state = InlineKeyboardState.Ready;
                        SetInlineState(state);
                        _interactiveSession.Push(InlineResponses.FinishedInitialize(state));
                        // Start a task with the GUI handler to get user's input.
                        new Task(() => { GetInputTextAndSend(shouldShowKeyboard, state); }).Start();
                        break;

                    case InlineKeyboardRequest.Finalize:
                        // The calling application wants to close the keyboard applet and will wait for a state change.
                        _backgroundState = InlineKeyboardState.Uninitialized;
                        AppletStateChanged?.Invoke(this, null);
                        break;

                    default:
                        // We shouldn't be able to get here through standard swkbd execution.
                        Logger.Warning?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {_backgroundState}");
                        _interactiveSession.Push(InlineResponses.Default(state));
                        break;
                    }
                }
        }