Example #1
0
        /// <summary>
        /// Initializes arrays (keyboards are unique always)
        /// </summary>
        private void Init()
        {
            m_ReplyMarkupKeyboard.ResizeKeyboard = true;
            m_ReplyMarkupKeyboard.Keyboard       = new KeyboardButton[][]
            {
                new KeyboardButton[]
                {
                    new KeyboardButton("Start 2048")
                },
                new KeyboardButton[]
                {
                    new KeyboardButton("About Us")
                }
            };

            m_GameKeyboardMarkup.InlineKeyboard = new InlineKeyboardButton[][]
            {
                new InlineKeyboardButton[]
                {
                    InlineKeyboardButton.WithCallBackGame("Start Game", new CallbackGame())
                }
            };

            m_AboutKeyboardMarkup.InlineKeyboard = new InlineKeyboardButton[][]
            {
                new InlineKeyboardButton[]
                {
                    InlineKeyboardButton.WithUrl("Telegram Channel", "https://t.me/your_channel"),
                    InlineKeyboardButton.WithUrl("Instagram", "https://www.instagram.com/your_instagram/"),
                    InlineKeyboardButton.WithUrl("About Us", "http://your_domain_name.x/x/")
                }
            };
        }
Example #2
0
        public async Task Should_Send_Game_With_ReplyMarkup()
        {
            Message gameMessage = await BotClient.SendGameAsync(
                /* chatId: */ _fixture.SupergroupChat.Id,
                /* gameShortName: */ _classFixture.GameShortName,
                replyMarkup : new[]
            {
                InlineKeyboardButton.WithCallBackGame(/* text: */ "Play"),
                InlineKeyboardButton.WithCallbackData(/* textAndCallbackData: */ "Second button")
            }
                );

            Assert.Equal(MessageType.Game, gameMessage.Type);
            Assert.NotEmpty(gameMessage.Game.Title);
            Assert.NotEmpty(gameMessage.Game.Description);
            Assert.NotNull(gameMessage.Game.Photo);
            Assert.NotEmpty(gameMessage.Game.Photo.Select(p => p.FileId));
            Assert.All(gameMessage.Game.Photo, p => Assert.True(p.FileSize > 1_000));
            Assert.All(gameMessage.Game.Photo, p => Assert.True(p.Width > 80));
            Assert.All(gameMessage.Game.Photo, p => Assert.True(p.Height > 40));
        }
Example #3
0
        public async Task Should_Send_Game_With_ReplyMarkup()
        {
            await _fixture.SendTestCaseNotificationAsync(FactTitles.ShouldSendGameWithReplyMarkup);

            Message gameMessage = await BotClient.SendGameAsync(
                chatId : _fixture.SupergroupChat.Id,
                gameShortName : _classFixture.GameShortName,
                replyMarkup : new[]
            {
                InlineKeyboardButton.WithCallBackGame("Play"),
                InlineKeyboardButton.WithCallbackData("Second button")
            }
                );

            Assert.Equal(MessageType.Game, gameMessage.Type);
            Assert.NotEmpty(gameMessage.Game.Title);
            Assert.NotEmpty(gameMessage.Game.Description);
            Assert.NotNull(gameMessage.Game.Photo);
            Assert.NotEmpty(gameMessage.Game.Photo.Select(_ => _.FileId));
            Assert.All(gameMessage.Game.Photo, _ => Assert.True(_.FileSize > 50));
            Assert.All(gameMessage.Game.Photo, _ => Assert.True(_.Width > 25));
            Assert.All(gameMessage.Game.Photo, _ => Assert.True(_.Height > 25));
        }