private void Init(InkCanvas canvas) { material = GetComponent <MeshRenderer>().sharedMaterial; defaultMainTexture = canvas.GetMainTexture(material.name); paintMainTexture = canvas.GetPaintMainTexture(material.name); defaultNormalMap = canvas.GetNormalTexture(material.name); paintNormalMap = canvas.GetPaintNormalTexture(material.name); defaultHeightMap = canvas.GetHeightTexture(material.name); paintHeightMap = canvas.GetPaintHeightTexture(material.name); StartCoroutine(TextureLerp()); }