public Injured(string name, IHasStats owner, double severity, InjuryRegion region, IInjurySystem system) : base(owner) { Severity = severity; Region = region; IsPrefix = false; InjurySystem = system; BaseStats[Stat.Fight] = -0.5 * severity; Name = name; BaseBehaviours.Add(new InjuredBehaviour(this)); }
public InjuryBlueprint(string name, double severity, InjuryRegion region) : this(name, severity) { Region = region; }