public void EndTurnBasedCombat() { Initiative.Reset(); _partialOutOfCombatTurnTime = (float)GameSystems.TimeEvent.GameTime.Seconds % SecondsPerTurn; if (GameUiBridge.IsTutorialActive()) { if (GameSystems.Script.GetGlobalFlag(4)) { GameSystems.Script.SetGlobalFlag(4, false); GameSystems.Script.SetGlobalFlag(2, true); GameUiBridge.ShowTutorialTopic(TutorialTopic.Looting); } } }