protected override void PostConstruct() { this.LogDebug("Initializing game object."); base.PostConstruct(); Initialized .CombineLatest(Disposed, (i, d) => i && !d) .Subscribe(v => _valid = v, this); }
protected override void PostConstruct() { this.LogDebug("Initializing game object."); base.PostConstruct(); Initialized .CombineLatest(Disposed, (i, d) => i && !d) .Subscribe(v => _valid = v, this); }