protected override void ProcessAccept(UDPPacket packet) { IPEndPoint remote = (IPEndPoint)packet.AsyncEventArgs.RemoteEndPoint; //Task.Run(() => //{ if (packet.BytesRecieved.Length < 6) { return; } BasePacket basePacket = new BasePacket(packet.BytesRecieved); try { //BytesRecieved[7] is nnpacket.PacketType. switch (basePacket.PacketType) { case NatPacketType.PreInit: //NatNegHandler.PreInitResponse(this, packet, nnpacket); break; case NatPacketType.Init: InitHandler.InitResponse(this, packet); break; case NatPacketType.AddressCheck: AddressHandler.AddressCheckResponse(this, packet); break; case NatPacketType.NatifyRequest: NatifyHandler.NatifyResponse(this, packet); break; case NatPacketType.ConnectAck: ConnectHandler.ConnectResponse(this, packet); break; case NatPacketType.Report: ReportHandler.ReportResponse(this, packet); break; default: LogWriter.Log.Write(LogLevel.Error, "{0,-8} [Recv] unknow data", ServerName); break; } } catch (Exception e) { LogWriter.Log.WriteException(e); } finally { if (Replied == true) { Release(packet.AsyncEventArgs); } } }
private void BtnInit_Click(object sender, RoutedEventArgs e) { string result; result = InitHandler.addTables(); if (result != "OK") { MessageBox.Show(result + "! Please check database."); } else { InitHandler.addTestProject(); result = InitHandler.addSequences(); if (result != "OK") { MessageBox.Show(result + "! Please check database."); } else { result = InitHandler.addTriggers(); if (result != "OK") { MessageBox.Show(result + "! Please check databse."); } } } }
public MainMenu() { InitializeComponent(); if (InitHandler.checkIfInitDone() != "OK") { Console.WriteLine(InitHandler.checkIfInitDone()); BtnInit.Visibility = Visibility.Visible; } }
public static MyRenderThread Start(MyGameTimer timer, InitHandler initHandler, MyRenderDeviceSettings?settingsToTry, MyRenderQualityEnum renderQuality) { var result = new MyRenderThread(timer, true); result.SystemThread.Start(new StartParams() { InitHandler = initHandler, SettingsToTry = settingsToTry, RenderQuality = renderQuality }); return(result); }
public void InitTest() { var rawRequest = new byte[] { 0xfd, 0xfc, 0x1e, 0x66, 0x6a, 0xb2, 0x03, 0x00, 0x00, 0x00, 0x03, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; var request = new InitRequest(rawRequest); var handler = new InitHandler(_client, request); handler.Handle(); }
//public SpellQueue spellQueue; private GameCore() { spellRepository = new SpellRepository(this); itemRepository = new ItemRepository(); spellCastHandler = new SpellCastHandler(); troopsHandler = new TroopsHandler(); chosenAccount = new Account(); chosenAccount.LoadAccData(); chosenAdventure = new Adventure(-1); espellHandler = new EnemySpellInfoHandler(); initHandler = new InitHandler(); //spellQueue = new SpellQueue(); }
public static IntPtr WaitFindingTopWindow(string name, InitHandler init) { IntPtr hWnd = IntPtr.Zero; do { if (init != null) { init.Invoke(); } hWnd = FindWindow(null, name); Thread.Sleep(100); } while (hWnd == IntPtr.Zero); return(hWnd); }
public static void Switch(NatNegServer server, byte[] message) { BasePacket basePacket = new BasePacket(message); try { //BytesRecieved[7] is nnpacket.PacketType. switch (basePacket.PacketType) { case NatPacketType.PreInit: //NatNegHandler.PreInitResponse(this, packet, nnpacket); break; case NatPacketType.Init: InitHandler.InitResponse(server, message); break; case NatPacketType.AddressCheck: AddressHandler.AddressCheckResponse(server, message); break; case NatPacketType.NatifyRequest: NatifyHandler.NatifyResponse(server, message); break; case NatPacketType.ConnectAck: ConnectHandler.ConnectResponse(server, message); break; case NatPacketType.Report: ReportHandler.ReportResponse(server, message); break; default: server.UnknownDataRecived(message); break; } } catch (Exception e) { LogWriter.Log.WriteException(e); } }
private async Task MainAsync() { BotRegistry.FillRegistry(); GuildRegistry.FillRegistry(); _client = new DiscordSocketClient(); await InitHandler.HandleInit(_client); var commandConfig = new CommandServiceConfig { DefaultRunMode = RunMode.Async }; var commandHandler = new CommandHandler(_client, new CommandService(commandConfig)); await commandHandler.InstallCommandsAsync(); var reactionHandler = new ReactionHandler(); reactionHandler.HandleReactions(_client); await Task.Delay(-1); }
private void InitFinished(IAsyncResult resultInit) { InitHandler handlerInit = (InitHandler)((AsyncResult)resultInit).AsyncDelegate; handlerInit.EndInvoke(resultInit); ProgramNameHandler nameHandler = new ProgramNameHandler(FillProgramNameMap); nameHandler.BeginInvoke(null, null); _MessagePipe = new RedisPubSub(this.MachineSN); _MessagePipe.OnSubScribeSampleData += MessagePipe_OnSubScribeSampleData; _MessagePipe.OnToolBroken += MessagePipe_OnToolBroken; _MessagePipe.OnHealthData += _MessagePipe_OnHealthData; _Publisher = new List <RealTimeDataPublisher>(); _MessagePipe.Start(); _LocalDB = FindLocalDB(); RegistMachineToClound(); CloudUploadhandler handler = new CloudUploadhandler(UploadToCloud); IAsyncResult result = handler.BeginInvoke(new AsyncCallback(UploadFinished), "Cloud upload finished!"); System.Windows.Forms.Application.ApplicationExit += Application_ApplicationExit; }
public Machine(Int16 ClientNo, String ip, UInt16 port, SampleSet set, bool needSample) { _MacSize++; if (_MacSize > 18) { int ik = 0; int j = ik + 1; } _NeedSample = needSample; _StopLocker = new Object(); _ClientNo = ClientNo; _MachineIp = ip; _MachinePort = port; _SampleDic = new Dictionary <int, Queue <SampleData> >(); _SampleSet = set; _Job = new Job(this); _ProgPath = ""; LocalDB = -1; CloudDB = -1; _ProgramIdToName = new Dictionary <int, string>(); _ScanProgramName = true; if (needSample) { for (Int32 i = 56; i <= 66; i++) { _ProgramIdToName.Add(i, ""); } _conf = set.GetSampleConfig(); for (int i = 0; i < _conf.Count; i++) { ComponentSample sample = new ComponentSample(_conf[i]); _Job.SampleDic.Add(_conf[i].Channel, sample); } set.SetSamplConfig(_ClientNo); HncApi.HNC_SamplSubscibeData(_ClientNo); InitHandler handler = new InitHandler(Init); IAsyncResult result = handler.BeginInvoke(new AsyncCallback(InitFinished), "Init finished!"); } }
/// <summary> /// 处理内部消息 /// </summary> /// <param name="Param"></param> public static void ExecuteInternalInfo(PacketDecodeCompletedEventArgs Event, SocketMiddleData Param) { switch (Param.SendType) { case SendTypeEnum.Init: InitHandler.ExecuteSocketApiJson(Param.MiddleResult); break; case SendTypeEnum.InternalInfo: InternalHandler.ExecuteSocketIniternalInfo(Param, PacketCache); break; case SendTypeEnum.RequestInfo: RequestHandler.ExecuteSocketRequest(Event, Param); break; case SendTypeEnum.CallBack: CallHandler.ExecuteSocketCallBack(PacketCache.Values.ToList(), Param); break; default: break; } }
public GuiObjControl(InitHandler initHandler, RefreshHandler refHandler, LoadHandler loadHandler) { OnInit = initHandler; OnRefresh = refHandler; OnLoad = loadHandler; }
/// <summary> /// Creates and starts render thread /// </summary> public void Start(MyGameTimer timer, InitHandler windowInitializer, MyRenderDeviceSettings?settingsToTry, MyRenderQualityEnum renderQuality, float maxFrameRate) { RenderThread = MyRenderThread.Start(timer, windowInitializer, settingsToTry, renderQuality, maxFrameRate); }
public static MyRenderThread Start(MyGameTimer timer, InitHandler initHandler, MyRenderDeviceSettings? settingsToTry, MyRenderQualityEnum renderQuality) { var result = new MyRenderThread(timer, true); result.SystemThread.Start(new StartParams() { InitHandler = initHandler, SettingsToTry = settingsToTry, RenderQuality = renderQuality }); return result; }
/// <summary> /// Creates and starts render thread /// </summary> public void Start(MyGameTimer timer, InitHandler windowInitializer, MyRenderDeviceSettings? settingsToTry, MyRenderQualityEnum renderQuality, float maxFrameRate) { RenderThread = MyRenderThread.Start(timer, windowInitializer, settingsToTry, renderQuality, maxFrameRate); }