Example #1
0
 private Building[] InitializeArray(int length, Account acc)
 {
     Building[] array = new Building[length];
     for (int i = 0; i < length; ++i)
     {
         var building = new Building();
         building.Init(i + 1, 0, 0, false);
         array[i] = building;
     }
     array[39].Type = InfrastructureHelper.GetTribesWall(acc.AccInfo.Tribe);
     array[38].Type = Helpers.Classificator.BuildingEnum.RallyPoint;
     return(array);
 }
        public static List <Building> GetBuildings(Account acc, HtmlAgilityPack.HtmlDocument htmlDoc)
        {
            var             fields    = htmlDoc.GetElementbyId("village_map").ChildNodes.Where(x => x.Name == "div").ToList();
            List <Building> buildings = new List <Building>();

            for (byte i = 0; i < fields.Count; i++)
            {
                var vals = fields[i].GetAttributeValue("class", "").Split(' ');

                var location = (int)Parser.RemoveNonNumeric(vals.FirstOrDefault(x => x.StartsWith("a")));
                if (location <= 18 || location > 40)
                {
                    continue;
                }

                var gid = Convert.ToByte(vals.FirstOrDefault(x => x.StartsWith("g")).Replace("g", ""));

                byte lvl;
                var  lvlNode = fields[i].Descendants("div").FirstOrDefault(x => x.HasClass("labelLayer"));
                if (lvlNode == null)
                {
                    lvl = 0;
                }
                else
                {
                    lvl = Convert.ToByte(lvlNode.InnerText);
                }

                var uc = fields[i].Descendants("div").FirstOrDefault(x => x.HasClass("underConstruction")) != null;
                //var b = fields[i].Child
                var building = new Building();
                buildings.Add(building.Init(
                                  location,
                                  lvl,//Convert.ToByte(vals[4].Replace("level", "")),
                                  gid,
                                  uc
                                  ));
            }
            buildings.FirstOrDefault(x => x.Id == 39).Type = Helpers.Classificator.BuildingEnum.RallyPoint;
            buildings.FirstOrDefault(x => x.Id == 40).Type = InfrastructureHelper.GetTribesWall(acc.AccInfo.Tribe);
            return(buildings);
        }