void completeBuySetItem(List <uint> _insufficientItems, uint _itemidx, int setidx) { _insufficientItems.RemoveAt(0); //구매햇던거 리스트 삭제 if (_insufficientItems.Count > 0) { //다시구매 BuyItem(_insufficientItems, setidx); } else { Infos_SetBuf infoset = null; if (TableDataManager.instance.Infos_SetBuffs.ContainsKey((ushort)setidx)) { infoset = TableDataManager.instance.Infos_SetBuffs[(ushort)setidx]; } //UI_EquipItem 의 Select_Item 데이터 재할당 Asign_SelectItemData(infoset); //갱신 UI_Equipment.Getsingleton.callback_complete_BuyItem(); //장착 EquipItem(setidx); } }
void Applydata_SetBuff(List <object> lstData) { for (int i = 0; i < lstData.Count; i++) { List <object> _lstSetBuf = (List <object>)lstData[i]; Infos_SetBuf _infos_SetBuf = new Infos_SetBuf(); for (int j = 0; j < _lstSetBuf.Count; j++) { if (j == 0) { _infos_SetBuf.SetIdx = Convert.ToUInt16(_lstSetBuf[j]); } else if (j == 1) { _infos_SetBuf.BufKind = (SetBufKnd)Convert.ToByte(_lstSetBuf[j]); } else if (j == 2) { if ((int)_infos_SetBuf.BufKind != 0) { uint val = Convert.ToUInt32(_lstSetBuf[j]); float fval = ((float)val / (1000f)); _infos_SetBuf.BufVal = fval; } else { _infos_SetBuf.BufVal = 0; } } else if (j == 3) { _infos_SetBuf.MainWpnIdx = Convert.ToUInt32(_lstSetBuf[j]); } else if (j == 4) { _infos_SetBuf.SubWpnIdx = Convert.ToUInt32(_lstSetBuf[j]); } else if (j == 5) { _infos_SetBuf.DecoIdx1 = Convert.ToUInt32(_lstSetBuf[j]); } else if (j == 6) { _infos_SetBuf.DecoIdx2 = Convert.ToUInt32(_lstSetBuf[j]); } else if (j == 7) { _infos_SetBuf.DecoIdx3 = Convert.ToUInt32(_lstSetBuf[j]); } } Infos_SetBuffs[_infos_SetBuf.SetIdx] = _infos_SetBuf; } }
void EquipItem(int setidx) { Infos_SetBuf infoset = null; if (TableDataManager.instance.Infos_SetBuffs.ContainsKey((ushort)setidx)) { infoset = TableDataManager.instance.Infos_SetBuffs[(ushort)setidx]; } User_Units nowUseUnit = UserDataManager.instance.user.User_Units[unitIdx]; webRequest.SetEquipItem(unitIdx, nowUseUnit.MainWpnIdx, nowUseUnit.SubWpnIdx , infoset.DecoIdx1, infoset.DecoIdx2, infoset.DecoIdx3, () => CompleteEquip(infoset)); }
// 세트하기위해서 부족한 아이템들 반환 public List <uint> Get_insufficientSetItems(int setIdx, uint unitidx) { User user = UserDataManager.instance.user; Infos_SetBuf infoset = null; if (TableDataManager.instance.Infos_SetBuffs.ContainsKey((ushort)setIdx)) { infoset = TableDataManager.instance.Infos_SetBuffs[(ushort)setIdx]; } List <uint> insufficientItemIndexList = new List <uint>(); if (infoset != null) { Dictionary <uint, user_Deco> dicUserDecos = null; if (user.User_Decos.ContainsKey(unitidx)) { dicUserDecos = user.User_Decos[unitIdx]; } if (dicUserDecos != null) { if (!dicUserDecos.ContainsKey(infoset.DecoIdx1)) { insufficientItemIndexList.Add(infoset.DecoIdx1); } if (!dicUserDecos.ContainsKey(infoset.DecoIdx2)) { insufficientItemIndexList.Add(infoset.DecoIdx2); } if (!dicUserDecos.ContainsKey(infoset.DecoIdx3)) { insufficientItemIndexList.Add(infoset.DecoIdx3); } } else //한번구매안해서 데이터 키값이없다 { insufficientItemIndexList.Add(infoset.DecoIdx1); insufficientItemIndexList.Add(infoset.DecoIdx2); insufficientItemIndexList.Add(infoset.DecoIdx3); } } return(insufficientItemIndexList); }
void CompleteEquip(Infos_SetBuf _infoset) { //UI_EquipItem 의 Select_Item 데이터 재할당 Asign_SelectItemData(_infoset); //갱신 UI_Equipment.Getsingleton.callback_complete_Equip(); //토스트팝업 UI_Popup_Toast popupToast = UI_Manager.Getsingleton.CreatAndGetPopup <UI_Popup_Toast>(UIPOPUP.POPUPTOAST); string txt = string.Format("{0}를 장착했습니다.", TableDataManager.instance.GetSetName(_infoset.BufKind)); popupToast.SetPopupMessage(txt); //세트팝업창닫기 gameObject.SetActive(false); }
void Asign_SelectItemData(Infos_SetBuf _infoset) { //현재 탭에 대해 선택아이템 변경 EquipType _nowEquipType = UI_Equipment.Getsingleton.nowEquipInven; uint targetItemIdx = 0; if (_nowEquipType == EquipType.Main) { targetItemIdx = _infoset.MainWpnIdx; } if (_nowEquipType == EquipType.Sub) { targetItemIdx = _infoset.SubWpnIdx; } if (_nowEquipType == EquipType.Dress_HEAD) { targetItemIdx = _infoset.DecoIdx1; } if (_nowEquipType == EquipType.Dress_BODY) { targetItemIdx = _infoset.DecoIdx2; } if (_nowEquipType == EquipType.Dress_FACE) { targetItemIdx = _infoset.DecoIdx3; } List <UIItem_EquipItem> _lst_Items = UI_Equipment.Getsingleton.Get_nowEquipItemList(UI_Equipment.Getsingleton.nowEquipInven); for (int i = 0; i < _lst_Items.Count; i++) { if (_lst_Items[i].ItemIdx == targetItemIdx) { UI_Equipment.Getsingleton.Selected_Item = _lst_Items[i]; //선택아이템 변경 } } }