// Sets the Cell by icon of military unit
 public void SetUnitCell(int unitIndex, Sprite unitIcon, int amount, InformationMenu informationMenu)
 {
     _informationMenu = informationMenu;
     _unitIndex       = unitIndex;
     UnitIcon.sprite  = unitIcon;
     Amount.text      = amount.ToString() + "x ";
 }
Example #2
0
    private Vector2 _startPos;          // Mouse pos, when selection begin

    // Inits SelectionManager
    public void InitSelectionManager(GameManager manager)
    {
        _manager           = manager;
        _informationMenu   = _manager.InformationMenu;
        _selectedBuildings = new List <BuildingSolid>();
        _selectedUnits     = new List <MilitaryUnit>();
        SelectionBox.gameObject.SetActive(false);
    }
Example #3
0
 public void OnInformation()
 {
     Hide();
     InformationMenu.Show();
 }